Improvement Update (Wednesday, 8/12/2021)

Improvement Update (Wednesday, 8/12/2021)

 

Pruinaum Raid Improvements

 

Ghastly Spirit King’s Castle

- Fixed a problem which caused the Hadron Doppelganger’s special combat patterns to overlap.

- The seal device in Haivan’s stage is now susceptible to debuffs (excluding those which cause immobility).

Altar of Dreams

- Berrut’s Scratches combat pattern is now susceptible to debuffs.

- When Crazed Berrut staggers, he is now susceptible to debuffs (excluding those which cause immobility).

- Berrut’s combat pattern that creates black/white blossom (the combat pattern where light flows from the symbol on his shoulder) is now susceptible to debuffs (excluding those which cause immobility).

- The altar can no longer be passed while the Destroyer is performing its Laser combat pattern.

- When the Destroyer executes its Laser combat pattern, it is now susceptible to debuffs (excluding those which cause immobility).

- The HP of the ice pillar created by the Destroyer has been adjusted.

 

Job Refresh

 

1. Treasure Hunter

1) The items in treasure chests have been revamped.

- Previously: Mithril Stone, Mithril Piece, Mithril Crystal, as well as Weak Alchemist Elixir, Medium-Strength Alchemist Elixir and Strong Alchemist Elixir

- Now: Hardened Mithril and Alchemist Elixir Essence

2) Mithril Stones, Pieces and Crystals as well as Weak, Medium-Strength and Strong Alchemist Elixirs already in your possession

 can be exchanged with Aranka for Hardened Mithril and Alchemist Elixir Essence.

Trade In

Receive

20x Mithril Stone

1x Hardened Mithril

1x Mithril Piece

3x Hardened Mithril

1x Mithril Crystal

10x Hardened Mithril

1x Weak Alchemist Elixir

1x Alchemist Elixir Essence

1x Medium-Strength Alchemist Elixir

1x Alchemist Elixir Essence

1x Strong Alchemist Elixir

1x Alchemist Elixir Essence

3) The items in the treasure chest vary depending on the Treasure Hunter’s level.

4) Treasure chests can be destroyed up to a maximum of 500 times per week

 in order to obtain items. Beyond that, you won’t receive any more items. 

The remaining number of treasure chests that can be destroyed is updated every day at 9 AM.

5) Treasure Hunters also receive rewards in the event that a group member destroys a treasure chest. When a group member destroys a treasure chest, this counts towards the maximum limit as if you had destroyed it yourself.

6) Treasure chest items are no longer influenced by drop rate and weekend fever events.

7) Regular treasure chests will no longer contain any Mithril Stones or Weak Alchemist Elixirs.

8) The items available upon using the Eldrit Sphere have changed.

- Previously: Mithril Stone, Mithril Piece, Mithril Crystal, as well as Weak Alchemist Elixir, Medium-Strength Alchemist Elixir and Strong Alchemist Elixir

- Now: Hardened Mithril and Alchemist Elixir Essence

9) You can now get professional experience using the Eldrit Sphere.

(The amount of experience gained varies depending on the coin.)

10) The Treasure Information tab has been removed.

11) A treasure chest will contain at least 1 item from now on.

12) When changing professions, the max. number of treasure chests you can destroy is not reset until 9 AM.

 

2. Blacksmith

1) The improved upgrade functions have been changed.

Previously

Now

Improved upgrading using Mithril Pieces, Mithril Stones and Mithril Crystals has a higher probability of success and can reach higher upgrade levels.

Improved upgrading only consumes 1 Blessed Upgrade Stone, 1 Fluorite Stone and 1 Fluorite Crystal.

 

The amount of Hardened Mithril required for the Blacksmith Upgrade varies depending on the Blacksmith’s level.

 

You can obtain a Blacksmith Hammer at the Eldrit Anvil.

 2) The materials required for improved dismantling have been changed.

Previously: Mithril Stones, Mithril Pieces and Mithril Crystals; Now: Hardened Mithril

(Improved dismantling requires Hardened Mithril. The amount of Hardened Mithril required varies depending on upgrade level.)

3) The Black Smith Upgrade and Blacksmith Dismantling functions can be performed from the Blacksmith window.

4) The ED required when using the Eldrit Anvil has been changed.

Previously: 10,000; Now: 100,000 ED

5) You’ll receive more Job EXP when you use the Eldrit Anvil.

6) You can use the Eldrit Anvil once every 8 hours to receive 1x Blacksmith Hammer. 

- Improved upgrading using the Blacksmith Hammer doubles the probability of a successful upgrade.

(Cannot be used together with El’s Hammer.)

7) The number of available Blacksmith Hammers is only displayed in the Improved Upgrading and Eldrit Anvil tabs.

(Blacksmith Hammers are not placed in your inventory.)

8) The higher the Blacksmith’s level, the higher the maximum number of Blacksmith Hammers the Blacksmith can possess.

If the maximum quantity has been reached, the Eldrit Anvil can’t be used.

9) When upgrading from levels 4 to 5, 5 to 6, 6 to 7, 7 to 8 and 8 to 9, the Blacksmith Upgrade is protected from downgrades and resets without having to use any Fluorite Stones.

 

※ In the event there are any downgrades or resets at these upgrade levels, these will have no effect.

Upgrade Levels

Fluorite Stones Required

0 → 1

0

1 → 2

0

2 → 3

0

3 → 4

0

4 → 5

0

5 → 6

0

6 → 7

0

7 → 8

0

8 → 9

0

9 → 10

1

10 → 11

1

11 → 12

0

12 → 13

0

 

10) Quantity of Hardened Mithril required for the Blacksmith Upgrade

Quantity of Hardened Mithril required for the Blacksmith Upgrade:

Upgrade Levels

Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8

Level 9

Level 10

0 → 1

0

0

0

0

0

0

0

0

0

0

1 → 2

0

0

0

0

0

0

0

0

0

0

2 → 3

0

0

0

0

0

0

0

0

0

0

3 → 4

0

0

0

0

0

0

0

0

0

0

4 → 5

0

0

0

0

0

0

0

0

0

0

5 → 6

0

0

0

0

0

0

0

0

0

0

6 → 7

0

0

0

0

0

0

0

0

0

0

7 → 8

40

40

40

35

35

30

30

25

25

20

8 → 9

40

40

40

35

35

30

30

25

25

20

9 → 10

70

70

70

65

65

60

60

55

55

50

10 → 11

70

70

70

65

65

60

60

55

55

50

11 → 12

100

100

100

95

95

90

90

85

85

80

12 → 13

100

100

100

95

95

90

90

85

85

80

 

11) With the Blacksmith Upgrade, only Protection and Special Upgrades can be made; no Basic Upgrades.

(Upgrades up to +9 can be performed as a Protection Upgrade without consuming Fluorite Stones.) 

12) If a Blacksmith changes jobs, they won’t lose any Blacksmith Hammers. The cooldown for the Eldrit Anvil is reset.

13) The probabilities of success for upgrades using Hardened Mithril are detailed in the table below.

 

1) Probability of a successful upgrade when using only Hardened Mithril

Upgrade Level

Probability

Probability Total

Success

Destruction

Failure

Downgrade

Reset

0 → 1

100.00%

0.00%

0.00%

0.00%

0.00%

100%

1 → 2

100.00%

0.00%

0.00%

0.00%

0.00%

100%

2 → 3

94.50%

0.00%

5.50%

0.00%

0.00%

100%

3 → 4

84.00%

0.00%

16.00%

0.00%

0.00%

100%

4 → 5

73.50%

0.00%

26.00%

0.00%

0.00%

100%

5 → 6

63.00%

0.00%

37.00%

0.00%

0.00%

100%

6 → 7

21.00%

0.00%

79.00%

0.00%

0.00%

100%

7 → 8

5.25%

0.00%

14.75%

30.00%

50.00%

100%

8 → 9

2.10%

20.00%

9.90%

28.00%

40.00%

100%

9 → 10

1.05%

25.00%

6.95%

27.00%

40.00%

100%

10 → 11

0.735%

35.30%

6.965%

27.00%

30.00%

100%

11 → 12

1.05%

25.00%

6.95%

27.00%

40.00%

100%

12 → 13

1.05%

29.00%

2.95%

27.00%

40.00%

100%

 

2) Probability of a successful upgrade when using El’s Hammer or a Blacksmith Hammer with Hardened Mithril

Upgrade Level

Probability

Probability Total

Success

Destruction

Failure

Downgrade

Reset

0 → 1

100.00%

0.00%

0.00%

0.00%

0.00%

100%

1 → 2

100.00%

0.00%

0.00%

0.00%

0.00%

100%

2 → 3

100.00%

0.00%

0.00%

0.00%

0.00%

100%

3 → 4

100.00%

0.00%

0.00%

0.00%

0.00%

100%

4 → 5

100.00%

0.00%

0.00%

0.00%

0.00%

100%

5 → 6

100.00%

0.00%

0.00%

0.00%

0.00%

100%

6 → 7

42.00%

0.00%

58.00%

0.00%

0.00%

100%

7 → 8

10.50%

0.00%

9.50%

30.00%

50.00%

100%

8 → 9

4.20%

20.00%

7.80%

28.00%

40.00%

100%

9 → 10

2.10%

25.00%

5.90%

27.00%

40.00%

100%

10 → 11

1.47%

35.30%

6.23%

27.00%

30.00%

100%

11 → 12

2.10%

25.00%

5.90%

27.00%

40.00%

100%

12 → 13

2.10%

29.00%

1.90%

27.00%

40.00%

100%

 

 

 [Adjustments to some Basic Upgrade probabilities for the Blacksmith Upgrade revamp]

1) Some probabilities for the Basic Upgrade have been adjusted for the Blacksmith revamp.

2) Upgrading from levels 4 to 5, 5 to 6 and 6 to 7 doesn’t consume any Fluorite Stones.

Not consuming Fluorite Stones alters the probabilities. These are distributed as follows:

※ These are the Basic Upgrade probabilities based on level without the influence of El’s Hammer (which doubles the chances of success).

Previous Upgrade Probabilities

Upgrade Level

Probability

Probability Total

Fluorite Stones Required

Success

Destruction

Failure

Downgrade

Reset

0 → 1

100.00%

0.00%

0.00%

0.00%

0.00%

100%

0

1 → 2

100.00%

0.00%

0.00%

0.00%

0.00%

100%

0

2 → 3

90.00%

0.00%

10.00%

0.00%

0.00%

100%

0

3 → 4

80.00%

0.00%

20.00%

0.00%

0.00%

100%

0

4 → 5

70.00%

0.00%

20.00%

10.00%

0.00%

100%

1

5 → 6

60.00%

0.00%

20.00%

20.00%

0.00%

100%

1

6 → 7

20.00%

0.00%

20.00%

30.00%

30.00%

100%

1

7 → 8

5.00%

0.00%

15.00%

30.00%

50.00%

100%

2

8 → 9

2.00%

20.00%

10.00%

28.00%

40.00%

100%

2

9 → 10

1.00%

25.00%

7.00%

27.00%

40.00%

100%

3

10 → 11

0.70%

35.30%

7.00%

27.00%

30.00%

100%

3

11 → 12

1.00%

25.00%

7.00%

27.00%

40.00%

100%

0

12 → 13

1.00%

29.00%

3.00%

27.00%

40.00%

100%

0

 

 

Upgrade Probabilities Following the Revamp

Upgrade Level

Probability

Probability Total

Fluorite Stones Required

Success

Destruction

Failure

Downgrade

Reset

0 → 1

100.00%

0.00%

0.00%

0.00%

0.00%

100%

0

1 → 2

100.00%

0.00%

0.00%

0.00%

0.00%

100%

0

2 → 3

90.00%

0.00%

10.00%

0.00%

0.00%

100%

0

3 → 4

80.00%

0.00%

20.00%

0.00%

0.00%

100%

0

4 → 5

70.00%

0.00%

30.00%

0.00%

0.00%

100%

0

5 → 6

60.00%

0.00%

40.00%

0.00%

0.00%

100%

0

6 → 7

20.00%

0.00%

80.00%

0.00%

0.00%

100%

0

7 → 8

5.00%

0.00%

15.00%

30.00%

50.00%

100%

1

8 → 9

2.00%

20.00%

10.00%

28.00%

40.00%

100%

1

9 → 10

1.00%

25.00%

7.00%

27.00%

40.00%

100%

1

10 → 11

0.70%

35.30%

7.00%

27.00%

30.00%

100%

1

11 → 12

1.00%

25.00%

7.00%

27.00%

40.00%

100%

0

12 → 13

1.00%

29.00%

3.00%

27.00%

40.00%

100%

0

 

3. Alchemist

1) Removed improved socketing.

2) The materials required for crafting have been changed.

- Previously: Weak, Medium-Strength and Strong Alchemist Elixir: Now: Alchemist Elixir Essence

3) The Alchemist can craft even more items:

- Battle Elixir

- Wonder Drug of Adaptability

- Bag containing Eldrit Essences (20)

4) Battle Elixirs can be produced a maximum of 30 times per week. The remaining number is reset every day at 9 AM.

5)

The effect of Ultimate Truth (job crafting produces double the amount of items with 10% probability) does not work on items with a weekly limited crafting amount.

6) Alchemists can no longer make the following item using first-class Mana Potions:

- Bag containing Mana Elixirs (20)

7) You’ll receive Flask Points for crafting Eldrit Flasks.

- The maximum Flask Points vary depending on the Alchemist’s level.

8) Flask Points are replenished depending on the selling price of the items consumed in the production of Eldrit Flasks.

9) Once the Flask Points have been filled to the max, you’ll receive various rewards depending on your level:

- Alchemist level 1–4: Luriel’s Enhanced Magic Stone

- Alchemist level 5–9: Luriel’s Noble Magic Stone

- Alchemist level 10: Luriel’s Magic Stone of the Wise

10) You can receive up to 7 Eldrit Flask Rewards per week. The remaining number is reset every day at 9 AM.

11) The crafting function is limited without Eldrit Flask rewards.

12) If you have all 7 rewards, you won’t receive any more Flask Points even if you continue producing Eldrit Flasks.

13) You can now also obtain Job EXP by crafting Eldrit Flasks.

(The Job EXP you receive will vary depending on the selling price of the items used to produce the flasks.)

14) The items available upon using Eldrit Flasks have changed.

- Previously: Mithril Stone, Mithril Piece, Mithril Crystal, as well as Weak Alchemist Elixir, Medium-Strength Alchemist Elixir and Strong Alchemist Elixir

- Now: Hardened Mithril and Alchemist Elixir Essence

15) Your Flask Points are retained with any job changes. The max. possible number of Eldrit Flask rewards is not reset until 9 AM.

 

4. Retraining Certificate

- The old Retraining Certificates will no longer be up for sale, with new Retraining Certificates being introduced instead.

- When you use a new Retraining Certificate, the Retraining Certificates required will change as follows depending on your job level:

 

Job Level at Time of Retraining

Required No. of Retraining Certificates

Levels 1 to 3

1

Levels 4 to 6

2

Levels 7 to 9

3

Level 10

4

- Any old Retraining Certificates in your possession will be deleted and replaced at a ratio of 2:1 by new Retraining Certificates that will be sent to you by post.

Example: For 2 old Retraining Certificates, you’ll receive 1 new Retraining Certificate.

      Example: For 11 old Retraining Certificates, you’ll receive 6 new Retraining Certificates.

 

5. Changes to Job Success Rewards

- The success rewards have changed.

Achievement Title

Normal Reward

Updated Reward

I Chose You, Blacksmith!

10x Mithril Stone

10x Hardened Mithril

This Your Hammer?

30x Mithril Stone

10x Hardened Mithril

Am I The Best, or Is the Best Simply Me?

10x Mithril Piece

20x Hardened Mithril

That’s a Hammer!

30x Mithril Piece

20x Hardened Mithril

Elios Blacksmith

10x Mithril Crystal

30x Hardened Mithril

I Chose You, Alchemist!

10x Weak Alchemist Elixir

10x Alchemist Elixir Essence

I’ll Make Whatever I can!

30x Weak Alchemist Elixir

10x Alchemist Elixir Essence

I Can Do More!

10x Medium-Strength Alchemist Elixir

20x Alchemist Elixir Essence

I’m the Crafter!

30x Medium-Strength Alchemist Elixir

20x Alchemist Elixir Essence

Elios Alchemist

10x Strong Alchemist Elixir

30x Alchemist Elixir Essence

 

Upgrade System Revamp

 

1. The Number of Required Upgrade Materials Set to 1

- The required amount of materials will be standardised to 1, regardless of upgrade level. The effect of the upgrade event will now be applied permanently.

※ Materials required for upgrading after Wednesday’s update (8/12/2021):

- Upgrade levels 1–10: 1x Blessed Fluorite Stone, 1x Blessed Scroll of Revitalisation, 1x Blessed Upgrade Stone

- Upgrade levels 11–12: 1x Blessed Fluorite Stone, 1x Blessed Scroll of Revitalisation, 1x Blessed Upgrade Stone

2. Weekly Quests for Upgrade Materials Added

- Upgrade materials can now also be obtained from weekly quests. 

  The [Upgrade] Blessed Aura quest has been added (per account).

※ The [Monthly] When the Blacksmith Lost El’s Hammer quest has been removed.

※ Of the items available from the quest, the [CoBo] Blessed Fluorite Stone and [CoBo] Blessed Scroll of Revitalisation

 are automatically deleted on a regular basis.

(The [CoBo] Blessed Fluorite Stone and [CoBo] Blessed Scroll of Revitalisation that you obtain from the quest after the maintenance on Wednesday 8/12/2021 will be deleted after the maintenance on Wednesday 16/3/2022, for example.)

 

3. Permanent Sale of Upgrade Packs

- Permanently available upgrade packs have been added.

※ Permanent sale from Wednesday 8/12/2021, after maintenance.

※ Cube containing Blessed Fluorite Stone / Cube containing Blessed Fluorite Crystal / Cube containing Blessed Scroll of Revitalisation

 

4. Some Upgrade Items No Longer Sold as a Bundle

10x Blessed Fluorite Crystal is no longer sold as a bundle (can still be purchased individually).

5x/10x Blessed Scroll of Revitalisation is no longer sold as a bundle (can still be purchased individually).

- 10x Blessed Fluorite Stone continues to be sold as a bundle.

 

5. The Blacksmith’s Improved Upgrading Function (Old) Will No Longer Be Available after Wednesday’s Maintenance (8/12/2021)

Improvement Update:

 

1. Improvements in the Supply and Demand of Magic Crystals

After the main content update, the consumption of Magic Crystals has increased and thus determines the prices of crafting items. For this reason, we’ve decided that adjusting the supply and demand should be top priority.

 

Supply and demand should be made more convenient for both new and experienced adventurers.

 

 

- Magic Crystals, like other materials (Star Powder, herbs, Spice Powder, Fresh Water etc.) are available in all regions of Elios.

 

- It has been established that one Giant Magic Crystal can be exchanged for 100 Magic Crystals.

※ Even Giant Magic Crystals you obtained before the revamp can now be exchanged for 100 Magic Crystals.

 

2. Quest, Title and Other Improvements Affecting Gameplay

Some points that disrupt and complicate the flow of the game due to repetition or certain situations have been improved to make the whole game more enjoyable.

 

 

1) The number of conditions for the development quest Soul Relic Requiem Weapons has been reduced.

Conditions

Previous Quantity

New Quantity

Complete Pruinaum dungeons (excluding raids)

50

25

Complete Pruinaum dungeons with at least an S grade (excluding raids)

150

75

Complete Pruinaum Raid dungeons

50

25

Complete Ghastly Spirit King’s Castle

150

75

Complete Altar of Dreams

300

150

 

2) The completion conditions for master class change and master skill quests have been changed.

Conditions that needed to be fulfilled in special master dungeons can now be met in all master dungeons.

 

3) The number of some conditions for master class change and master skill quests has been reduced.

Quest Type

Quest

Completion Requirements

Previous

Quantity

New

Quantity

Master Class Change Quest

Gajar: Master Class 1/5

Complete Rigomor dungeons

15

5

Gajar: Master Class 2/5

Complete Shape of Will (Rigomor dungeons)

35

20

Gajar: Master Class 4/5

Complete Original Artefact (Master’s Road, Normal/Hell)

15

10

Rossou: Master Class 1/5

Complete Rigomor dungeons

15

5

Rossou: Master Class 2/5

Complete Shape of Will (Rigomor dungeons)

35

20

Rossou: Master Class 4/5

Complete Original Artefact (Master’s Road, Normal/Hell)

15

10

Ventus: Master Class 1/5

Complete Rigomor dungeons

15

5

Ventus: Master Class 2/5

Complete Shape of Will (Rigomor dungeons)

35

20

Ventus: Master Class 4/5

Complete Original Artefact (Master’s Road, Normal/Hell)

15

10

Agaur: Master Class 1/5

Complete Rigomor dungeons

15

5

Agaur: Master Class 2/5

Complete Shape of Will (Rigomor dungeons)

35

20

Agaur: Master Class 4/5

Complete Original Artefact (Master’s Road, Normal/Hell)

15

10

Adrian: Master Class 1/5

Complete Rigomor dungeons

15

5

Adrian: Master Class 2/5

Complete Ancient Memories (Rigomor dungeons)

35

20

Adrian: Master Class 4/5

Complete Original Artefact (Master’s Road, Normal/Hell)

15

10

Solace: Master Class 1/5

Complete Rigomor dungeons

15

5

Solace: Master Class 2/5

Complete Shape of Will (Rigomor dungeons)

35

20

Solace: Master Class 4/5

Complete Original Artefact (Master’s Road, Normal/Hell)

15

10

Harnie: Master Class 1/5

Complete Rigomor dungeons

15

5

Harnie: Master Class 2/5

Complete Memory Fragment (Rigomor dungeons)

35

20

Harnie: Master Class 4/5

Complete Original Artefact (Master’s Road, Normal/Hell)

15

10

Master Skills Quest

Master: Expanding Power 2/3

Complete Symbol of Expanding Power (Master’s Road, Normal/Hell)

120

90

Master: Harrowing Power 2/3

Complete Symbol of Harrowing Power (Master’s Road, Normal/Hell)

180

120

 

4) The number of some conditions for obtaining dungeon titles (Varnimyr Raid, Rigomor, Master’s Road and Pruinaum) has been reduced.

 

Title Name

Acquisition Requirements

Previous

Quantity

New

Quantity

Flame Form

Complete Crimson Tower (excluding story mode)

300

100

Gaze of Darkness

Complete Never-Ending Darkness (excluding story mode) without reviving

30

10

Reawakened Flame

Complete Crimson Cradle of Flames (excluding story mode) without reviving

10

5

Leviathan

Defeat Leviathan and Chaos Leviathan (Sea of Ruin)

900

300

All or Nothing

Defeat AMPS Crab (Abandoned Deep-Sea Tunnel)

300

100

Battle-Hardened

Defeat Trosh (Trosh’s Nest)

990

300

Fireblood

Defeat monsters (Abandoned Icerite Factory)

150,000

50,000

Weakness Scout

Complete Titan’s Grotto

100

50

Twilight of the Gods

Complete Titan’s Grotto with at least an S grade

1,000

500

Gajar’s Crest

Defeat Gajar (Hell)

150

50

Rossou’s Crest

Defeat Rossou (Hell)

150

50

Ventus’ Crest

Defeat Ventus (Hell)

150

50

Agaur’s Crest

Defeat Agaur (Hell)

150

50

Adrian’s Crest

Complete Nasod Test Lab (Hell)

150

50

Solace’s Crest

Defeat Solace (Hell)

150

50

Harnie’s Crest

Complete Torture of the Doubtful (Hell) or Memory Knot (Hell)

150

50

Threat Incoming

Complete Frostland

100

50

Yeti King

Defeat Meson

150

50

Brawler

Complete Sanctuary of Souls

300

200

Train Passenger

Complete Capital City Train

500

300

 

3. Improvements to the [CoBo] Wild Little Poru Pet Awarded in the Development Quest

Pet Pick Up Item Aura is a very important item needed for the game. Pet Pick Up Item Aura (time-limited) can only be obtained through quests, making the game harder for new adventurers and anyone returning after a long time away.

 

 

The following improvements were decided upon after consulting a number of adventurers:

 

- The [CoBo] Wild Little Poru pet available from the Furious Woodland Spirits (Elsword to Ain) / The First Teacher (Laby) / A Thousand-Year-Old Soul (Noah) quests will be awarded with 1x Pet Pick Up Item Aura (no time limit) from now on.

 

- Anyone who obtained a [CoBo] Wild Little Poru pet before the update will also receive 1x Pet Pick Up Item Aura as a one-off.

 

 

4. Adjustments to Some Master’s Road Dungeon Difficulty Levels

In Master’s Road (Hell) dungeons, you’ll earn extra time when the Groggy combat pattern is performed. The dungeons are designed so that you’ll always be able to play them through when the Groggy combat pattern is activated multiple times.However, adventurers must endure quite a few Groggy combat patterns during the development phase in order to play through dungeons in Hell mode. This will mean investing a lot of time.In order to decrease playing time, the damage you take from NPCs in Master’s Road dungeons will be reduced.In addition, the difficulty levels of dungeons that have a lower play-through rate compared to others will be adjusted.

 

General: Hell

 

- After entering phase 2 of Master’s Road dungeons, NPCs’ damage resistance will be reduced before and after the Groggy combat pattern.

 

Spirit Sanctuary: Normal/Hell

 

- When performing the Split combat pattern, Ventus’ and Lina’s HP will be reduced.

- The intervals between Ventus’ and Lina’s attack combat patterns are extended during the Split combat pattern.

- The intervals between Ventus’ attack combat patterns are extended during the Fusion combat pattern.

 

Compass of the Water Dragon: Normal/Hell

 

- The damage resistance of Agaur’s Shield is reduced.

- If Agaur’s Shield is restored after being destroyed, the new shield’s HP will be reduced.

- The Sharp Frost debuff can now be stacked 10 times. There is a decreased reduction in movement speed and jump power per stack.

- The Sharp Frost debuff can now be stacked 10 times so the Frostbite debuff can be activated.

- The duration of summoned ice arrows is extended.

- Damage inflicted by ice arrows is reduced.

- Agaur’s snowball attacks no longer ignore invulnerability.

 

 

5. Adjustments to the Difficulty Levels of Some Pruinaum Dungeons

After playing through a stage in Frostland, all group members must gather in order to enter the next stage. However, the gathering of the members is complicated by gimmicks (devices) and is thus very time-consuming. Obstacles like this have been reduced.In order to shorten the playing time and make it a more pleasant experience, disruptive elements in the Abandoned Village such as Poisonous Plants and Bomb Plants have been reduced, and some adjustments have also been made in the summoning area.

 

Frostland

 

- The ice treads in stage 1 remain for longer.

- If you fall down in stages 1 or 2 after the End Stage mission, you won’t be revived exactly where you fell but a little further ahead.

 

Abandoned Village

 

- The Quark Stone Throw cooldown is extended.

- The radius within which Poisonous Plants can recognise the adventurer has been expanded.

(You’re invulnerable before the Poisonous Plant detects you.)

- Special active skills can now damage Poisonous Plants as well.

- If you’re attacked by a Bomb Plant, you become immobile but are no longer thrown to the ground.

  (This also applies to Bomb Plants in other Pruinaum dungeons.)

- The maximum value for defeating Quarks/Antiquarks in stage 3 has been decreased to 60 (previously: 100).

- To activate the debuff that weakens the boss in stage 3, 20/40/60 opponents must be defeated (previously: 25/50/100).

- The max. duration of stage 3 has been reduced.

- Meson is no longer invulnerable while performing forward rolls.

- When Meson’s HP falls below 50%, the combat pattern where he is initially invulnerable and then performs a forward roll attack is no longer activated.

The ED and EXP received from monsters in the Abandoned Village is not influenced by the shortened stage playing time and will not change as part of the update.

 

 

6. Reduction in Experience Points Required for EL Resonance Grade Levels 1 to 300

In order to allow new adventurers and anyone returning after a break to develop more quickly and reach the necessary Resonance Grade required for advanced play, the experience points required for this have been reduced for Resonance Grade levels 1 to 300.

 

 

- The Resonance Grade experience points required for levels 1 to 100 are reduced by about 50%.

- The Resonance Grade experience points required for levels 101 to 200 are reduced by about 30%.

- The Resonance Grade experience points required for levels 201 to 300 are reduced by about 20%.

※ The Resonance Grade level and experience points you achieved before the update will remain unchanged.

※ You can reach a maximum Resonance Grade level of 999.

 

7. Resonance Grade Level Support Quest

Support quests for various Resonance Grade levels have been added so that adventurers can gain more experience depending on their Resonance Grade.

※ Each account can take part in these quests once. Once you’ve reached a certain Resonance Grade level, you’ll receive the appropriate rewards via the quests.

※ Even if you reached a certain Resonance Grade level prior to the revamp, you’ll need to fulfil the new completion conditions in order to get the reward.

Quest Name

Acceptance Conditions

Completion Requirements

Quest Reward

Different EL Resonance Powers 1

Reach level 99 and Resonance Grade 10

5x Dungeon after Elyanod

1x Luriel’s Elia’s Blessing (30 days)

Different EL Resonance Powers 2

Reach level 99 and Resonance Grade 50

10x Dungeon after Elyanod

50x Luriel’s Eldrit Resonance Point Reset Coin

Different EL Resonance Powers 3

Reach level 99 and Resonance Grade 100

100x Dungeon after Elyanod

1x Luriel’s Expansion Coupon for the Resonance Grade Window

Different EL Resonance Powers 4

Reach level 99 and Resonance Grade 150

10x Dungeon after Elyanod

50x Luriel’s Eldrit Resonance Point Reset Coin

 

To overview