Pruinaum Raid Difficulty Adjustment and Other Changes

Pruinaum Raid Difficulty Adjustment and Other Changes

The story mode has been added to lower the entry barrier of the Pruinaum raid. The difficulty of the Pruinaum raid has been reduced in general and other alterations have been made, including a reduction of the HP and attack power of monsters in the raid. Other hazards that appear in the game have also been reduced. To improve the general play time, some bosses’ attack patterns have also been adjusted.

 

1. Story Mode for the Pruinaum Raid

- You can now also obtain a Soul Relic Requiem Weapon Cube in story mode. (The probability of receiving the cube is different than in normal mode.)

- The bar for the increased drop rate bar of the Soul Relic Requiem Weapon Cube also fills in story mode.

  (The fill rate in story mode is different than in normal mode.)

- If you die in story mode, you can resurrect using the automatic resurrection system like in normal mode, and you can also use the Resurrection Stone without limits.

  Entry Requirements for Story Mode: Ghastly Spirit King’s Castle/Altar of Dreams

- min. 3 to max. 6 characters

- from level 99 and 3rd class change

- Battle Strength: 750,000

 

2. Improvements to the Pruinaum Raid

General

The HP and attack power of all monsters in the Pruinaum raid have been reduced.

Ghastly Spirit King’s Castle

Hadron Doppelganger

- The number of characters that are alive now affects the execution of the Hadron Doppelganger’s hyper skills.

(Example: If only one adventurer is alive, only one of the Hadron Doppelganger’s (mage) hyper skills (Spell Circle) is enabled.

- In story mode, the following message is displayed before he gets angry:

‘If there are no characters guarding a city wall then the Hadron Doppelganger will become angrier and more powerful.’

 

Hadron

- Hadron can no longer continuously use Brandish Breaker and Feather Fire.

 

Haivan

- New: You can damage Haivan while he is moving.

- The time between Haivan acquiring a target and Haivan shooting that target has been extended.

- Haivan’s carpet bombing no longer falls at a set location.

In story mode, when an area is blocked, the character will be automatically moved to the saved location.

- Before a path is blocked in story mode, the following message is displayed:

‘The path will be blocked in 15 seconds. In normal mode, any character that doesn’t reach the path in time before it is blocked will die.’

Altar of Dreams

Berrut

- The cooldown of Battle Cry has been increased and its duration reduced.

- You can attack Berrut while Fire Breath is enabled.

- The damage you take from Berrut while Fire Breath is enabled has been significantly reduced.

- The probability of Berrut enabling the Battle Cry attack pattern, which prevents Transcendence, has been slightly reduced.

- If Berrut’s HP falls below 150, Battle Cry will not be enabled again before the first use of Battle Cry ends.

- In story mode, the skills that cannot be used during Berrut’s Battle Cry are shown.

 

Crazed Berrut

- The damage Berrut needs to inflict on players to prevent their special active skills (strength/transcendence skills, tenacity/strength/transcendence skills) has been reduced.

- When only one player remains, they are no longer teleported to another dimension and the fragment is created at the current location.

- The duration of the Deep Misfortune and White Blossom debuffs has been reduced.

- When both the warning and isolation battle modes are enabled, Deep Misfortune and White Blossom are disabled.

 

The Destroyer

- The Groggy attack pattern is enabled after the Destroyer has used a hyper skill.

- The cooldown of all of the Destroyer’s attack patterns has been extended.

- The frequency of the constant use of the same type of laser has been reduced.

- New: The Destroyer fires soul orbs forwards.
- The movement of soul orbs has also been changed.

 

3. Revision of the Destroyer’s Start Staging at the Altar of Dreams (Stage 3)

The staging of the Destroyer at the Altar of Dreams has been reworked.

 

★ Dungeon/PvP/Field

- Warped Time-Space – Peak of Parman no longer has a time limit and can be entered for free 5 times a day. (The entry count is reset at 9 AM daily.)

To overview