Update 23.0215
★ The Abyss Raid
The Abyss is a raid for 8 characters who play through the raid dungeons in two parties of 4.
1. Entry Requirements per Dungeon
Category | Dungeon | Entry Requirements | Demon World Debuff | Player(s) | Resurrection Stone Limit |
Dungeon 1 | Whispering Crypt | Lv. 99 Battle Strength: at least 5,000,000 | 90% | Per group: 3 to 4 | 3 |
Dungeon 2/3 | Paradise of Minerals Nightmare’s Nest | ||||
Dungeon 4 | Cradle of Origin |
* Every dungeon has its own progress. Upon reaching 100%, the next dungeon is unlocked.
(Completions are reset every Wednesday at 9:00 AM)
* The combat group has been added as a new group type. Each combat group consists of 2 groups with 1 combat group leader, 2 group leaders, and 0-5 group members.
It is only possible to enter dungeons as a group.
* The combat group leader is responsible for inviting, expelling and editing group members.
* The group leaders act as hosts for group members and deal with entering dungeons.
* A single player can be both combat group leader and group leader.
* The Whispering Crypt can be completed once by each group, or twice by the same group.
This will unlock the Paradise of Minerals and Nightmare’s Nest.
* Once both the Paradise of Minerals and Nightmare’s Nest have been completed once by either group, the Cradle of Origin is unlocked.
2. Changes to Group System
* All group leaders are now hosts.
* They can invite other adventurers by using the commands: /Invite, /invitesearchparty and /invitecombatgroup
* Right-clicking on another player will show an invite button matching the respective group type.
3. New Weekly Mission
Abyss raid objectives have been added to the weekly missions.
★ Abyss Raid: Accessories/Weapon Set Effects
1. If the Abyssal Aura decontamination rate reaches 100%, it will be reset to 0 and an Abyssal Reward Cube is awarded.
It contains either an Abyss Rider Deep Sea Weapon or the Emblem of the Depths (weapon accessory).
2. Equipping three types of accessory or two/three legendary weapons of the same type unlocks the set effects below.
Category | Item Name | Area | Set Effect |
Dungeon 1 | Abyssal Incense | Accessories Support Unit | 2 pieces: Power Boost duration +10% Damage to bosses +5% All resistances 50 3 pieces: 3% of inflicted damage is continuous damage for 3 sec. (dungeons) Polarisation: hit/damage taken +3% (max. 55%) |
Dungeon 2/3 | Swirling Phantasma | Accessories (Leg Guards) | |
Dungeon 4 | Emblem of the Depths | Weapon Accessories | |
Abyss Rider Deep Sea Weapon | Weapon |
★ Abyss Raid Weapons: Abyss Rider Deep Sea Weapons
1. Abyss Rider Deep Sea Weapons can be upgraded to more powerful weapons in 5 development quests.
- More details on the quest conditions can be found in the game.
2. The improvement effects and fixed effects of the Abyss Rider Deep Sea Weapons are as follows:
Fixed Effect | Improvement Effect |
Adaptability +5% (max. +55%) | Upgrade level 10: attack, magic attack +12% |
Upgrade level 11: Polarisation: hit/damage taken +10% (max. +55%) | |
MP consumption -5% (max. -35%) | Upgrade level 12: attack, magic attack +12 Lv. |
Upgrade level 13: crit. damage: +10% |
★ Abyss Raid: Abyssal Magic Stones
1. Added Abyssal Magic Stones (red, blue, yellow, giant).
2. Abyssal Magic Stones have higher option values than those from Varnimyr.
As a result, they only have options which affect dungeon combat, not EXP gain or item drop rates.
3. All equipment which can take a magic stone can take an Abyssal Magic Stone.
- These include Apocalypse, Flames of Judgement, Soul Relic, and Abyss Rider weapons.
4. As with regular magic stones, Abyssal Magic Stone options can be modified using Magic Stone Effect Change Coupons (Attack/Magic Attack).
★ Improved Results Menu
To improve the overview of game/PvP Contribution Points, they are divided into dungeons/PvP/Ereda Island and displayed separately in the ranking and results windows.
- Dungeons: Rank, Award, Completion Time
- PvP: Rank, Award, Kills, Assists, Deaths
- Ereda Island: Rank, Award, Kills, Assists, Deaths, Monsters Killed
1. Results Window – Details (Tab)
Opening up the Details (tab) in the results window shows the following:
Category | Description |
Rank | Determines your team contribution based on your Battle Strength. The score is based on attack damage and attack support, as well as skill cooldown reduction/acceleration. The highest score at the end is awarded MVP. Since the rank is calculated based on your Battle Strength, it is possible to be awarded MVP despite having a low rank. |
Attack Damage | The sum of damage points you have inflicted. Damage is listed in the order: total, boss and normal. Hover your mouse over the graph to highlight your damage from your group members’. The player with the highest attack damage and attack support gets the Obliteration award. |
Attack Support | The sum of damage points of group members that you have increased with the help of your skills and buffs. The player with the highest attack damage (including equipment buffs, excluding damage from the skill user themselves) and attack support gets the Obliteration award. |
Received Damage | The sum of damage points you have taken from enemies. |
Damage Reduced | The sum of the damage points that the group avoided thanks to your skills and buffs. Whoever has reached the highest sum of damage points avoided (including damage avoided through equipment buffs) earns the Cover award. |
HP Reg. | The amount of HP restored to group members via your skills (including equipment buffs). Hover your mouse over the graph to highlight your HP regeneration over your group members’. The player with the highest total HP/MP regeneration earns the Favour award. |
MP Reg. | The amount of MP restored to group members via your skills (including equipment buffs). Hover your mouse over the graph to highlight your MP regeneration over your group members’. The player with the highest total HP/MP regeneration earns the Favour award. |
Contribution (PvP) | Includes kills and assists. The attack damage and attack support form the basis for calculating the MVP award at the end. |
Contribution (Ereda) | The number of kills, assists and monsters killed. The attack damage and attack support form the basis for calculating the MVP award at the end. |
2. Awards
Players can be given awards in four categories: MVP, Obliteration, Cover and Favour.
Award | Description |
MVP | Player with the highest contribution |
Obliteration | Player with the highest attack damage and attack support |
Cover | Player with the highest damage reduction |
Favour | Player with the highest HP/MP regeneration |
* One person can earn up to two awards.
* Players who get 1st place in a category earn bonus EXP and ED. (If a player earns two awards, this bonus only applies once.)
* Solo players always become MVP.
* If no points are earned in a category, no award as given.★ Characters
Elsword
Immortal
1. Using [Switch] Blade Circle now pushes enemies away correctly.
Raven
Fire Fist
The Give and Take skill now charges fully.
Chung
Fury Guardian
The Pandemonium skill effect has been partly changed:
Before the revision | After the revision |
[Dungeon]: | The additional damage has been removed. |
Comet Crusader
The [Switch] Wolf’s Howl effect has been partly changed:
Before the revision | After the revision |
[Dungeon]: | The additional damage has been removed. |
Ara
Little Devil
Using Wolf’s Fang 3: Wolf’s Claw immediately triggers K.O. protection.
Little Helper
At high attack speed, the combos of Racing Fire 2 (Fury) are no longer interrupted.
Rose
Metal Heart
When using Air Mecha: Whirlwind and Spear Factory on Ereda Island, the skills are correctly evaluated (no longer as dungeon).
Optimus
When using Freight Megavolt MX on Ereda Island, the skill is correctly evaluated (no longer as dungeon).
Prime Operator
When using [Switch] G-0 Giant Mecha on Ereda Island, the skill is correctly evaluated (no longer as dungeon).
Laby
The legs are correctly displayed from the front when equipping Ghostly Pale Pyjamas and the Ocean Myths Hairstyle.
Sparkly Child
On taking damage during combo activation skills, skills can again be used without problem.
★ Dungeon/Field
1. When Mr Hatini uses his mirror spell in the Tricky House, a target opposite will be attacked (no longer allies).
2. When Berrut is defeated in Henir’s Time-Space and Peita, the monster now falls with the same speed in both regions.
3. In stages 1-2 of the Shadow Castle, players can no longer climb right up to the roof on the right.
★ Items
1. Standardised the names of the wedding packs.2. Standardised the set effect names of the wedding avatars.3. Ara’s wedding avatar pack, including the hairstyle, has been changed to match the other avatars.4. Unnecessary text is no longer displayed in the item tooltip after equipping Shadow Sword accessories and entering the item shop.5. Skills which didn’t provide any information about whether they grant stats, now display this information in the skill cut-in tooltip.★ Quest
The [Upgrade] Blessed Aura quest can no longer be completed by characters which haven’t completed the third class change.★ Other
1. In the raid weapon development quests, the effects upon completing quests are now displayed correctly.
2. Using the Forging Coupon (no ED) now displays a pop-up menu in a more appropriate place.
3. Using chat commands to invite people to a group now correctly invites members.
4. Tooltips for items and skill windows are now displayed correctly at all levels.
5. The name of the NPC Betty is now differentiated in Magmelia:* Magmelia’s Weapons Shop: Betty
* Near Basilli in Magmelia: Chief Betty6. The Apply/Reset buttons now appear correctly when using the shadow effect.7. Hovering the mouse over the dungeon entry symbol now displays transcendence and Master Class quest information beneath the progress.8. When hovering over your character’s name in the guild menu’s members now correctly displays the greeting and other sentences.9. Clicking on Blacksmith Upgrade for an equipped item in the Trading House now works without issue.