Improvements in the game coming 12th November 2025

Hello, this is Elsword!
We’d like to inform you in advance about some of the improvements in the game coming 12th November 2025, and explain what you can look forward to.
1. Solo Raid Mode
- The Varnimyr, Pruinaum and Abyss raids can now also be played in 1-player mode.
- In 1-player raid mode, the same reward conditions (type and frequency) apply as in regular raids.
- Buffs can be purchased in 1-player raid mode.
- The Abyss raid in easy mode can now also be entered by groups (4 players), not just by combat groups.
- If you complete the following sequence of dungeons in the Abyss raid, you can achieve 100% progress: 1x Whispering Crypt, 1x Paradise of Minerals or Nightmare’s Nest and 1x Cradle of Origin.
2. Raid players receive buffs from the beginning plus improved dungeon difficulty levels
- For dungeons up to Tirnog in which you can get the Hero’s Concentration buff, clicking on ‘Start now’ will now give you a buff with the same values as Hero’s Concentration at the start of the dungeon, depending on the number of party members (1–4 players).
This buff can also be acquired when you play through the dungeon again.
- The Abandoned Icerite Factory and Capital City Train dungeons are now available to 1 to 4 players. Depending on the number of players, there are different completion conditions per stage.
3. Porufessor’s Development Help
- After a fundamental overhaul, Porufessor’s Development Help has become even more useful, and important items can be acquired more easily and quickly.
- The 5th part of Porufessor’s Development Help has been added: Soul Relic Requiem Weapon Upgrade Scroll, Tenebrous Upgrade Scroll Lv. 10, Tenebrous Support Option Ticket and other helpful items for development are ready for you from the Porufessor.
4. Simplified Titles
- In order to achieve the required number of titles for the aforementioned content more quickly, the conditions for unlocking and acquiring titles has been simplified for character development.
1) The activation of the following titles has been simplified:
Title Name |
Usurper of the Warped Time-Space |
Flame Form |
Gaze of Darkness |
Order |
2) The acquisition of the following titles has been simplified:
Normal
Title Name | Condition (Before) | Condition (Now) |
Is It Me? | Defeat 300x Gloom Monster in EL’s Corridor | Defeat 100x Gloom Monster in EL’s Corridor |
Young Boy’s Salvation | Complete EL’s Corridor (Easy) 10x | Complete EL’s Corridor (Easy) 3x |
Complete EL’s Corridor (Normal) 10x | Complete EL’s Corridor (Normal) 3x | |
Complete EL’s Corridor (Hard) 10x | Complete EL’s Corridor (Hard) 3x | |
Agaur’s Blessing | Complete Water Dragon’s Refuge 50x | Complete Water Dragon’s Refuge 20x |
Elyanod Magic Stone Collector | Complete Water Dragon’s Refuge 100x | Complete Water Dragon’s Refuge 30x |
Debrian Researcher | Defeat 300x Debrian Nasod Soldier (normal) | Defeat 100x Debrian Nasod Soldier (normal) |
Defeat 300x Debrian Nasod Cannon (normal) | Defeat 100x Debrian Nasod Cannon (normal) | |
Defeat 300x Henir Nasod Soldier (normal) | Defeat 100x Henir Nasod Soldier (normal) | |
Defeat 300x Henir Nasod Cannon (normal) | Defeat 100x Henir Nasod Cannon (normal) | |
Drenched in Henir! | Complete Debrian Lab (Normal) 100x | Complete Debrian Lab (Normal) 10x |
City Security Chief | Defeat 10,000x Elyanod City Monsters | Defeat 1,000x Elyanod City Monsters |
Defeat the Source | Defeat 500x Mutated Dyurahan Knight | Defeat 100x Mutated Dyurahan Knight |
Hunt 500x Mutated Ent | Hunt 100x Mutated Ent | |
Hunt 500x Freak Guardians | Hunt 100x Freak Guardians | |
Elyanod Guardian | Complete Fight to Defend the Eldrit Tower (Normal) 150x | Complete Fight to Defend the Eldrit Tower (Normal) 50x |
Fire At Will! | Defeat Chaos Circle (Labyrinth of Ruin) 700x | Defeat Chaos Circle (Labyrinth of Ruin) 100x |
Deadly Being | Destroy 1,000x Traps (Dark Elves’ Outpost) | Destroy 100x Traps (Dark Elves’ Outpost) |
Leviathan | Defeat Chaos Leviathan, Leviathan (Sea of Ruin) 150x | Defeat Chaos Leviathan, Leviathan (Sea of Ruin) 15x |
All or Nothing | Defeat AMPS Crab (Abandoned Deep-Sea Tunnel) 100x | Defeat AMPS Crab (Abandoned Deep-Sea Tunnel) 50x |
Battle-Hardened | Defeat Trosh (Trosh’s Nest) 300x | Defeat Trosh (Trosh’s Nest) 90x |
Snowdrop | Destroy Heat Stone (Abandoned Icerite Factory) 500x | Destroy Heat Stone (Abandoned Icerite Factory) 5x |
Fireblood | Defeat 5,000x Monsters (Abandoned Icerite Factory) | Defeat 100x Monsters (Abandoned Icerite Factory) |
Shadow Liberator | Destroy the Torn Shadow’s helmet 400x | Destroy the Torn Shadow’s helmet 50x |
Complete Shadow Castle 400x | Complete Shadow Castle 50x |
Megaboss
Name | Condition (Before) | Condition (Now) |
Dragon Blood Drinker | Defeat Black Dragon Drabaki (Warped Time-Space – Peak of Parman) 100x | Defeat Black Dragon Drabaki (Warped Time-Space – Peak of Parman) 5x |
Weakness Scout | Complete Titan’s Grotto 50x | Complete Titan’s Grotto 5x |
Twilight of the Gods | Complete Titan’s Grotto 300x | Complete Titan’s Grotto 20x |
Flegas’ Binder | Complete Flegas’ Labyrinth 700x | Complete Flegas’ Labyrinth 200x |
Attack of the Steel Machines | Complete Basteel 700x | Complete Basteel 300x |
Raids
Name | Condition (Before) | Condition (Now) |
Flame Form | Complete Crimson Tower (excluding story mode) 50x | Complete Crimson Tower (excluding story mode) 3x |
Gaze of Darkness | Complete Never-Ending Darkness (excluding story mode) without reviving 10x | Complete Never-Ending Darkness (excluding story mode) without reviving 3x |
Mutability | Complete Ghastly Spirit King’s Castle (excluding story mode) 25x | Complete Ghastly Spirit King’s Castle (excluding story mode) 5x |
Thousand Spirits | Complete Altar of Dreams (excluding story mode) 25x | Complete Altar of Dreams (excluding story mode) 5x |
Monochromy | Complete Ghastly Spirit King’s Castle with at least 1 resurrection left (excluding story mode) 75x | Complete Ghastly Spirit King’s Castle with at least 1 resurrection left (excluding story mode) 10x |
Complete Altar of Dreams with at least 1 resurrection left (excluding story mode) 75x | Complete Altar of Dreams with at least 1 resurrection left (excluding story mode) 10x | |
Faint Silhouette | Complete Whispering Crypt (excluding story mode) 100x | Complete Whispering Crypt (excluding story mode) 30x |
Awaking Dragon | Complete Paradise of Minerals (excluding story mode) 100x | Complete Paradise of Minerals (excluding story mode) 30x |
Stagnated Dreams | Complete Nightmare’s Nest (excluding story mode) 100x | Complete Nightmare’s Nest (excluding story mode) 30x |
Lord of the Abyss | Complete Cradle of Origin (excluding story mode) 100x | Complete Cradle of Origin (excluding story mode) 30x |
Order | Complete Whispering Crypt with at least 1 resurrection left (excluding story mode) 150x | Complete Whispering Crypt with at least 1 resurrection left (excluding story mode) 50x |
Complete Paradise of Minerals/Nightmare’s Nest with at least 1 resurrection left (excluding story mode) 150x | Complete Paradise of Minerals/Nightmare’s Nest with at least 1 resurrection left (excluding story mode) 50x | |
Complete Cradle of Origin with at least 1 resurrection left (excluding story mode) 150x | Complete Cradle of Origin with at least 1 resurrection left (excluding story mode) 50x | |
Overture | Complete Serpentium Tower (difficulty level 3+) 500x | Complete Serpentium Tower (difficulty level 3+) 300x |
Concerto | Complete Concert Hall (difficulty 3+) 500x | Complete Concert Hall (difficulty 3+) 300x |
5. Simpler Refinement and Improved Dismantling for Circuits
- To improve the user experience as regards armour, the costs for Celestial Prism/Tenebrous armour have been changed.
- Following requests for changes to the skill damage options, Celestial Prism/Tenebrous/Exascale armour have been changed as follows: The increased ‘Damage of a skill’ option has been changed to increased ‘Flexibility/Tenacity/Strength/Transcendence skill damage’.
- A separate dismantling system has been added for the increasingly available Amplified Circuits.
1) The forging success gauge when you fail to forge Celestial Prism or Tenebrous armour has been changed as follows:
Celestial Prism Armour | |||
Before | Now | ||
Forging Level | Success Gauge Points | Forging Level | Success Gauge Points |
0 → 1 | 10 | 0 → 1 | 50 |
1 → 2 | 10 | 1 → 2 | 50 |
2 → 3 | 10 | 2 → 3 | 50 |
3 → 4 | 10 | 3 → 4 | 50 |
4 → 5 | 10 | 4 → 5 | 50 |
5 → 6 | 10 | 5 → 6 | 50 |
6 → 7 | 10 | 6 → 7 | 50 |
7 → 8 | 10 | 7 → 8 | 50 |
8 → 9 | 10 | 8 → 9 | 50 |
9 → 10 | 10 | 9 → 10 | 50 |
10 → 11 | 10 | 10 → 11 | 50 |
11 → 12 | 10 | 11 → 12 | 50 |
12 → 13 | 10 | 12 → 13 | 50 |
13 → 14 | 10 | 13 → 14 | 50 |
14 → 15 | 10 | 14 → 15 | 50 |
15 → 16 | 10 | 15 → 16 | 20 |
16 → 17 | 2 | 16 → 17 | 14.286 |
17 → 18 | 1 | 17 → 18 | 11.111 |
18 → 19 | 5 | 18 → 19 | 9.091 |
19 → 20 | 1.111 | 19 → 20 | 7.692 |
20 → 21 | 0.556 | 20 → 21 | 4 |
Tenebrous Armour | |||
Before | Now | ||
Forging Level | Success Gauge Points | Forging Level | Success Gauge Points |
0 → 1 | 20 | 0 → 1 | 50 |
1 → 2 | 10 | 1 → 2 | 33.333 |
2 → 3 | 6.667 | 2 → 3 | 20 |
3 → 4 | 20 | 3 → 4 | 50 |
4 → 5 | 10 | 4 → 5 | 33.333 |
5 → 6 | 6.667 | 5 → 6 | 20 |
6 → 7 | 20 | 6 → 7 | 50 |
7 → 8 | 6.667 | 7 → 8 | 20 |
8 → 9 | 5 | 8 → 9 | 14.286 |
9 → 10 | 10 | 9 → 10 | 33.333 |
10 → 11 | 6.667 | 10 → 11 | 20 |
11 → 12 | 5 | 11 → 12 | 14.286 |
12 → 13 | 5 | 12 → 13 | 14.286 |
13 → 14 | 3.333 | 13 → 14 | 10 |
14 → 15 | 2.5 | 14 → 15 | 7.692 |
15 → 16 | 2.5 | 15 → 16 | 7.692 |
16 → 17 | 1.25 | 16 → 17 | 3.704 |
17 → 18 | 0.625 | 17 → 18 | 1.887 |
18 → 19 | 2.5 | 18 → 19 | 7.692 |
19 → 20 | 0.833 | 19 → 20 | 2.941 |
20 → 21 | 0.417 | 20 → 21 | 1.667 |
2) The forging effects of Celestial Prism, Tenebrous and Exascale armour have been partially modified as follows.
Celestial Prism Armour | ||
Forging Level | Forging Effect (Before) | Forging Effect (After) |
Level 6 | Damage of a skill: +5% | Flexibility/Tenacity/Strength/Transcendence skill damage: +3% |
Level 12 | Damage of a skill: +5% | Flexibility/Tenacity/Strength/Transcendence skill damage: +4% |
Tenebrous/Exascale Armour | ||
Forging Level | Forging Effect (Before) | Forging Effect (After) |
Level 6 | Damage of a skill: +5% | Flexibility/Tenacity/Strength/Transcendence skill damage: +3% |
Level 12 | Damage of a skill: +5% | Flexibility/Tenacity/Strength/Transcendence skill damage: +3% |
Level 18 | Damage of a skill: +5% | Flexibility/Tenacity/Strength/Transcendence skill damage: +4% |
Stay tuned, as we continue to bring you more updates and improvements in the future!
Thank you for your loyalty, adventurer!