Update 26.0128

★ Improved Difficulty for the Doom Aporia Raid
Pillars of the Prophecy
1) Phase 1
- Type E Echidna’s HP has been reduced and damage taken increased.
- HP of the two Core types reduced and damage taken increased.
- The number of hyper skills required in a charge-interruption pattern has been changed from 3 to 2.
- In the charge-interruption pattern, the amount of damage needed to interrupt the Type E Echidna has been reduced.
- Forced activation of hyper skills triggered by HP thresholds will now occur only twice in total.
- Forced activation of hyper skills based on HP thresholds has been changed so that it no longer uses the charge-interruption pattern.
- The victory sequence when defeating Cores has been shortened.
2) Phase 2
- Bargat’s HP has been reduced and damage taken increased.
- The number of discharges required to operate the lift console has been reduced.
- The display of active debuff types during the death-zone pattern has been improved.
- For the black hand observer pattern, the number of affected characters is reduced from 2 to 1 over three phases.
- Forced activation of hyper skills triggered by HP thresholds will now occur only twice in total.
Hall of Phantoms
1) Phase 1
- Bifron’s HP has been reduced and damage taken has been increased.
- The size of the Hallucination Area created by the dungeon interaction button has been increased.
- For the soul-counting pattern, a maximum of 4 souls will now appear at each stage.
- At difficulty levels 2 and 3, the forced activation of hyper skills (triggered by HP thresholds) will now occur only three times in total.
- The HP of the Soul Auditor at difficulty level 1 has been reduced.
2) Phase 2
- The HP of the Swarm of Spectres has been reduced and damage taken has been increased.
- A marker has been added to each Hallucination Zone.
- The forced activation of hyper skills (triggered by HP thresholds) will now occur only three times per pattern in total.
- The timing of the forced teleport at the end of hyper skills has been adjusted.
- In the furniture-search pattern in the Hallucination Zone, the colour of the spell circle can now be changed, in addition to the time limit, using the dungeon interaction button.
Additionally, the pattern has been improved so that it ends immediately when all three correct spell circles have been found.
- In the furniture-search pattern of the Hallucination Zone, it has been adjusted so that each area contains only one incorrect furniture piece.
The Throne Room
1) Phase 1
- Taris’ HP has been reduced and damage taken increased.
- The speed at which Taris and Apollyon move towards their target has been changed.
- It has been changed so that you can overtake Apollyon.
- At the start of the portal pattern, characters captured by Apollyon are briefly immune to damage.
2) Phase 2
- Taris’ HP has been reduced and damage taken increased.
- The speed at which Taris and Type Q Lady of Steel move towards their target has been changed.
- It has been changed so that you can overtake Type Q Lady of Steel.
- In the Taris stigma pattern it has been changed so that the stigmas do not explode before binding and characters are bound simultaneously.
- The Taris Light Pillar summoning attack at the start of the hyper skill has been removed.
- If a character dies during the Sephiroth Spear hyper skill used by Taris and Type Q Lady of Steel, not every character will be attacked and no groggy state will be triggered anymore.
- The cooldown of the sniper pattern has been increased.
- In the sniper pattern, the size of the targeted character is reduced.
Tower of Ruin: Flight
1) Phase 1
- Demon Dragon Jabberwocky’s HP has been reduced and damage taken increased.
- The number of Lightning Conductor interactions required to counter the final attack has been reduced.
- The time window during which the Lightning Conductors can be operated in the final attack has been extended.
- It has been changed so that in the final attack pattern, two failed attempts at operating the Lightning Conductor are required to trigger a complete wipe.
- It has been changed so that players in the final attack pattern receive mana bombs with the same charge.
- Improved so that charges are temporarily disabled after the position shift following the first final attack.
- Increased the cooldown after the energy orb is fired.
- The energy orb is now summoned from a fixed point instead of falling from the sky.
- Two types of charges in the energy orb pattern have been removed.
- In the energy charge pattern, a mana bomb is spawned over all living party members.
- The spawned mana bomb is created with the opposite charge to that of the respective character.
- Changed so that the group in the energy charge pattern is only wiped if two or more Lightning Conductors remain unactivated.
- Demon Dragon Jabberwocky only goes groggy if all Lightning Conductors have been activated.
2) Phase 2
- Dragon-Tainted Bargat’s HP has been reduced and damage taken increased.
- The visibility of debuffs during the area-of-death pattern has been improved.
- The number of circles in the magic circles pattern has been reduced and their placement changed.
- Fixed: During Bargat’s prophecy pattern, it was changed so that only the character who enters the wrong magic circle takes damage. If a character enters two wrong magic circles, all characters are attacked.
Tower of Ruin: Downfall
- The HP of the Energy Charging Device has been reduced.
- Ruin Echo’s HP has been reduced and the damage it takes has been increased.
- Changed so that a drone is only deactivated when it is attacked five times.
- The time to reactivate a deactivated drone has been shortened.
- During the tornado pattern, the character’s size is reduced.
- Changed so that, during the unfettered energy pattern, the energy orb no longer grows when there are five stacked debuffs.
- The delay between lasers in the ruin pattern has been increased and the lasers’ attack area has been enlarged.
- The number of seals that must be cleared has been reduced.
- The number of falling lightning strikes has been reduced and the interval between strikes has been increased.
- The groggy duration when using fire explosions has been increased.
★ Improved Difficulty for the Serpentium Raid
1. The difficulty levels in the Serpentium Raid have been adjusted: Serpentium Tower and Concert Hall
Before | After |
1 | 1 |
2 | Removed |
3 | 2 |
4 | 3 |
Serpentium Tower
1) Phase 1
- The Core Security System’s HP has been reduced and damage taken increased.
- The stack count of the debuff that triggers the internal annihilation mode has been increased from 20 to 30.
- The amount of the Core Security System’s HP that must be reduced to trigger the pillar overload has been lowered.
- In the core charging pattern, only one explosion will now occur if at least three charge energy units have been absorbed.
2) Phase 2
- The Defence System’s HP has been reduced.
- The damage taken when the energy orb strikes the Defence System has been increased.
- The stack count of the debuff that triggers the internal annihilation mode has been increased from 20 to 30.
- The explosive attack has been changed so that it only hits once.
- During the scan pattern the labyrinth’s activation duration has been increased.
- The wait time between consecutive scans in the scan pattern has been increased.
- The duration of the security input pattern has been increased.
Concert Hall
1) Phase 1
- The Conductor’s HP has been reduced and incoming damage has been increased.
- The Pain of Creativity debuff can now stack up to 5 times instead of 3.
- The number of notes has been set to a maximum of 8, 10 and 12 per difficulty level.
- The forced activation of hyper skills (triggered by HP thresholds) will now occur only three times per pattern in total.
- At difficulty level 3, one pattern will be executed at random from the exclusive patterns and the standard patterns.
- The tempo/speed of the note check has been drastically increased.
- At difficulty level 3, death only occurs after failing the note check twice.
- While the notes are played, the movable notes can be changed using the dungeon interaction button.
- Damage from exploding notes has been reduced.
- The duration of the Groggy state after a successful pattern has been increased.
- During the skill check, the reaction time for notes has been increased.
- At difficulty levels 2 and 3, the repeat sign is only played in the final pattern.
- When notes are played, note generation and movement timings has been modified.
2) Phase 2
- Maestro’s HP has been reduced and damage taken increased.
- All dead players are now instantly revived before the start of the hyper skill.
- The number of notes required for the solo performance pattern has been reduced.
- The ensemble performance pattern can now be executed with only 4 living characters instead of 6.
- The number of notes required for the ensemble performance pattern has been reduced.
- The visibility of the piano performance pattern has been improved.
- The number of notes required for the piano performance pattern has been reduced.
- Forced activation of hyper skills (triggered by HP thresholds) will now only be triggered twice per pattern.
- At difficulty level 3, one pattern will be executed at random from the exclusive patterns and the standard patterns.
- The duration of the Groggy state after a successful pattern has been increased.
- Damage from encore patterns has been reduced.
- After the fix, at difficulty level 3 the final move and the additional note movement will be removed.
- The HP of the choir singers at difficulty level 1 has been reduced.
★ Normal Serpentium Dungeon Improvements
Madame Corae’s Garden
- Madame Corae’s HP has been reduced and incoming damage has been increased.
- The limit on Revival Stones has been removed.
- Even if Madame Corae uses Unfettered Energy in Phase 3 or has already used it, the hyper skill will no longer be forcibly activated.
★ Hero Entry Buff Expansion
1. The hero entry buff that activates when entering a dungeon with the current members will now be extended to all dungeons in the Normal Dungeons category.
(excluding Raid, Megaboss and Special Dungeons)
Region 1: Monaterra
Nine-Heart Castle
Hunter’s Trap
Torta Arena
Region 2: Serpentium
Mirage City
Robofoundry
Madame Corae’s Garden
Exascale Armour Option Improvements
1. The Exascale armour glove circuit options have been changed.
- The options that appear in the Exascale armour glove circuit, and the currently available options, have been changed as follows.
[Exascale] Glove Circuit (Before Change) | [Exascale] Glove Circuit (After Change) |
Flexibility skill damage increased | Flexibility, Tenacity, Strength or Transcendence skill damage increased |
Tenacity skill damage increased | |
Strength skill damage increased | |
Transcendence skill damage increased | |
Buff: Increases damage of all skills used by your party members |
- Unidentified circuits will only display current options when identified.
2. Exascale Armour: Improved ‘Restore’ Set Effect
Restore Set Effect (Before) | Restore Set Effect (After) |
Adaptability +2% (max. 55%) Buff: Group member attack +10% (Does not stack.) Buff: Group member magic attack +10% (Does not stack.)
At the start of the dungeon you receive the Repair effect for 60 seconds. Afterwards the effect is replaced with Bridge. If you press the Item Special button while Bridge is active, you receive the Complete effect for 10 seconds. Afterwards you receive the Repair effect for 60 seconds. Repair: Damage taken -12% Bridge: Once activated, nearby allies receive 1-time shield equal to 30% of max. HP. (Shield duration: 10 seconds) Complete: Nearby allies’ attack speed is increased by 15% for 10 seconds. Transcendence skill slot cooldown is changed to 0.5 seconds. The effect ends after 5 uses. (Complete cooldown: 60 seconds) | Adaptability +2% (max. 55%) Buff: Group member attack +10% (Does not stack.) Buff: Group member magic attack +10% (Does not stack.) Buff: Increases all skill damage for group members by 80% of the total Flexibility/Tenacity/Strength/Transcendence skill damage increase from glove options (does not stack)
At the start of the dungeon you receive the Repair effect for 60 seconds. Afterwards the effect is replaced with Bridge. If you press the Item Special button while Bridge is active, you receive the Complete effect for 10 seconds. Afterwards you receive the Repair effect for 60 seconds. Repair: Damage taken -12% Bridge: Once activated, nearby allies receive 1-time shield equal to 30% of max. HP. (Shield duration: 10 seconds) Complete: Nearby allies’ attack speed is increased by 15% for 10 seconds. Transcendence skill slot cooldown is changed to 0.5 seconds. The effect ends after 5 uses. (Complete cooldown: 60 seconds) |
3. Items for changing a character’s Exascale armour have been added.
- Items can be used with Basilli in Magmelia or with Haivan at the Basteel Base meeting point.
- When the Exascale armour’s character is changed, the following options will be retained.
* Seal count, Durability, Upgrade level, Additional effects, Socket slots, Socket effects, Forge level, Forging durability, Forge gauge, Attribute effects, Circuits, System chips
★ Improvement of Maestro’s Nimbus Accessory Options
Maestro’s Nimbus accessory options have been improved.
Before | After |
Adaptability in dungeons: +2% (max. 55%) Rhythm effect on combo/active skill hits (Rhythm: Attack speed +3%) Melody effect with Power Boost (Melody: Crit. damage +2%) Harmony regeneration on special active skill use (Harmony: All skill damage +2%) If the Rhythm, Melody and Harmony buffs are applied at once, the Symphony buff is activated for 120 seconds. (Symphony: Attack speed +3%, Crit. damage +2%, All skill damage +2%, Attack/magic attack +3%) | Adaptability in dungeons: +2% (max. 55%) Rhythm effect on combo/active skill hits (Rhythm: Attack speed +3%) Melody effect with Power Boost (Melody: Crit. damage +2%) Harmony regeneration on special active skill use (Harmony: All skill damage +5%) If the Rhythm, Melody and Harmony buffs are applied at once, the Symphony buff is activated for 300 seconds. (Symphony: Attack speed +3%, Crit. damage +2%, All skill damage +5%, Attack/magic attack +5%)
|
★ Switch Buff Items Faster
1. If heater avatars with buff sockets, accessories, in-game accessories and titles are unequipped, the buffs will also be removed.
* Applies to the following items.
Type | Item | Option |
Title | Mutability | Damage from skills is reduced by 15% for a limited time in the following sequence: Flexibility, Tenacity, Strength and Transcendence skills. (Only 50% of the stat in PvP.)– Increased Flexibility skill damage: 2 sec.- Increased Tenacity skill damage: 3 sec.- Increased Strength and Transcendence skill damage: 5 sec. |
Secret Code of Transcendence | On hit, there is a 5% chance to raise your potential (increased attack power) for 6 sec. | |
In-game Accessory | Frost Energy | After 3 sec. of sprint: movement speed and jump power +20% for 5 sec. (reactivation cooldown: 30 sec.) |
Baryon’s Fur | Energy Blast – Damage for all skills: +5% (reactivation cooldown: 20 sec.) (Only 40% of the value in PvP.)If special active skills are used 3 times, Energy Blast is activated for 20 sec. | |
Avatar Accessories | Chess Arena | When you use a special active skill, you’ll activate the Promo Pawn buff for 15 seconds. If you stack this 3 times, you’ll activate the Promo Knight or Promo Bishop buff for 15 seconds. Promo Knight – Attack speed: +10%, Promo Bishop – Movement speed: +10% |
When you use a special active skill, you’ll activate the Promo Pawn buff for 15 seconds. If you stack this 5 times, you’ll activate the Promo Queen or Promo King buff for 15 seconds. Promo Queen – Critical hit: +10%, Promo King – Devastation: +10% | ||
If you activate Promo King and Promo Queen at the same time, you will activate the Checkmate effect for 15 seconds. - Attack and magic attack: +7% (While this is active, the Promo Pawn buff will remain inactive.) | ||
If you activate Promo Knight and Promo Bishop at the same time, you will activate the Castling effect for 15 seconds. - Damage bonus: +5%, Damage resistance: +5% (While this is active, the Promo Pawn buff will remain inactive.) | ||
Marvellous Flowers | When you use a special active skill, you’ll activate the Blossom Rain (Dungeon) buff for 10 seconds (stackable max. 5x).Blossom Rain (Dungeon): Devastation +2%, Crit. hit +2%, Attack speed +2%, Damage resistance +2% | |
When you use a special active skill, you’ll activate the Blossom Rain (PvP) buff for 10 seconds (stackable max. 3x).Blossom Rain (PvP): Devastation +2.5%, Crit. hit +2.5%, Attack speed +2.5%, Damage resistance +2.5% | ||
If you stack Blossom Rain (Dungeon) 5x for 10 sec., you will activate Blossom Explosion for 7 sec. Attack/magic attack +10% (You will not be able to activate the Blossom Rain (Dungeon) buff for the duration.)After 7 sec. enemies in the area of effect take damage without immobility. | ||
If you stack Blossom Rain (PvP) 3x for 10 sec., you will activate Blossom Storm for 7 sec. Damage bonus and damage resistance +5% (You will not be able to activate the Blossom Rain (PvP) buff for the duration.)After 7 sec. enemies in the area of effect take damage without immobility. | ||
Marvellous Flowers (black) | When you use a special active skill, you’ll activate the Blossom Rain (Dungeon) buff for 10 seconds (stackable max. 5x).Blossom Rain (Dungeon): Devastation +2%, Crit. hit +2%, Attack speed +2%, Damage resistance +2% | |
When you use a special active skill, you’ll activate the Blossom Rain (PvP) buff for 10 seconds (stackable max. 3x).Blossom Rain (PvP): Devastation +2.5%, Crit. hit +2.5%, Attack speed +2.5%, Damage resistance +2.5% | ||
If you stack Blossom Rain (Dungeon) 5x for 10 sec., you will activate Blossom Explosion for 7 sec. Attack/magic attack +10% (You will not be able to activate the Blossom Rain (Dungeon) buff for the duration.)After 7 sec. enemies in the area of effect take damage without immobility. | ||
If you stack Blossom Rain (PvP) 3x for 10 sec., you will activate Blossom Storm for 7 sec. Damage bonus and damage resistance +5% (You will not be able to activate the Blossom Rain (PvP) buff for the duration.)After 7 sec. enemies in the area of effect take damage without immobility. | ||
Nereids | Pelagic Call and Pelagic Mercy alternate every 10 sec. | |
Pelagic Call (crit. hit and crit. damage +5%)Pelagic Mercy (attack and magic attack +5%) | ||
Celestial Master | Heavenly Blitz effect | |
Crescent Lullaby | Receive the Frost Moon Blessing. Enemies with the Frost Breath debuff suffer +10% devastation and +10% critical hits. | |
Receive the Frost Moon Blessing. Enemies with the Frost Breath debuff suffer +5% devastation and +5% critical hits. | ||
Ruler of Twilight and First Light | If at least 50% of your character’s HP is restored at once, then attack and magic attack are both increased by 5% for 10 seconds. | |
Shaviana Truffles | With Power Boost: +10% movement speed for 15 sec. | |
With Power Boost: Damage for all skills increases by 10% of your additional movement speed for 15 sec. (Cooldown: 30 sec.; skills can receive a maximum of 10% additional damage.) | ||
With Power Boost: Damage for all skills increases by 5% of your additional movement speed for 15 sec. (Cooldown: 60 sec.; skills can receive a maximum of 5% additional damage.) | ||
When using the Power Boost skill: all skill damage increases by 10% of your additional movement speed for 15 sec. (Cooldown: 30 sec.; skills can receive a maximum of 10% additional damage.) | ||
When using the Power Boost skill: all skill damage increases by 5% of your additional movement speed for 15 sec. (Cooldown: 60 sec.; skills can receive a maximum of 5% additional damage.) | ||
When using the Power Boost skill: +10% movement speed for 15 sec. | ||
With Power Boost: +10% movement speed for 15 sec. | ||
Shaviana Truffles (black) | With Power Boost: Damage for all skills increases by 10% of your additional movement speed for 15 sec. (Cooldown: 30 sec.; skills can receive a maximum of 10% additional damage.) | |
With Power Boost: Damage for all skills increases by 5% of your additional movement speed for 15 sec. (Cooldown: 60 sec.; skills can receive a maximum of 5% additional damage.) | ||
When using the Power Boost skill: all skill damage increases by 10% of your additional movement speed for 15 sec. (Cooldown: 30 sec.; skills can receive a maximum of 10% additional damage.) | ||
When using the Power Boost skill: all skill damage increases by 5% of your additional movement speed for 15 sec. (Cooldown: 60 sec.; skills can receive a maximum of 5% additional damage.) | ||
When using the Power Boost skill: +10% movement speed for 15 sec. | ||
Mecha General | On hit: 1% probability of Nanomachine for 10 sec. The Nanomachine attacks nearby enemies and heals your allies. (Cooldown: 30 sec.) | |
On hit: 1% probability of Nanomachine for 10 sec. The Nanomachine attacks nearby enemies. (Cooldown: 30 sec.) | ||
Shining Knight | Using a special active skill generates Lightning Surge: attack/magic attack: +5% for 10 sec. (cooldown: 30 sec). | |
Using a special active skill generates Lightning Surge: attack/magic attack: +2.5% for 10 sec. (cooldown: 30 sec). | ||
Jewel Grandee | On hit: 3% probability of Jewel Power\nAttack and magic attack: +5% for 10 sec.\nMP regeneration: +20 per second (cooldown: 30 sec.) | |
On hit: 3% probability of Jewel Power\nAttack and magic attack: +2.5% for 10 sec.\nMP regeneration: +2 per second (cooldown: 90 sec.) | ||
Power of the Seven Worlds | In Power Boost the Power of the Seven Worlds effect is activated. The MP cost of special active skills is reduced by 8% for 10 sec. and you regenerate 30 MP per second. (Cooldown: 30 sec.) | |
In Power Boost the Power of the Seven Worlds effect is activated. The MP cost of special active skills is reduced by 4% for 10 sec. and you regenerate 3 MP per second. (Cooldown: 90 sec.) | ||
In Power Boost your movement speed and jump power are increased by 70% for 5 sec. (Cooldown: 30 sec.) | ||
In Power Boost your movement speed and jump power are increased by 70% for 5 sec. (Cooldown: 90 sec.) | ||
In Power Boost the Pedon’s Meadow effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.) | ||
In Power Boost the Pedon’s Meadow effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.) | ||
In Power Boost the Pyra’s Flame effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.) | ||
In Power Boost the Pyra’s Flame effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.) | ||
In Power Boost the Pneuma’s Song effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.) | ||
In Power Boost the Pneuma’s Song effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.) | ||
In Power Boost the Pondo’s Serenity effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.) | ||
In Power Boost the Pondo’s Serenity effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.) | ||
In Power Boost the Mekane’s Order effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.) | ||
In Power Boost the Mekane’s Order effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.) | ||
In Power Boost the Helios’ Awakening effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.) | ||
In Power Boost the Helios’ Awakening effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.) | ||
In Power Boost the Angelos’ Blessing effect is activated. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.) | ||
In Power Boost the Angelos’ Blessing effect is activated. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.) | ||
Using Power Boost skills activates the Power of the Seven Worlds effect. The MP cost of special active skills is reduced by 8% for 10 sec. and you regenerate 30 MP per second. (Cooldown: 30 sec.) | ||
Using Power Boost skills activates the Power of the Seven Worlds effect. The MP cost of special active skills is reduced by 4% for 10 sec. and you regenerate 3 MP per second. (Cooldown: 90 sec.) | ||
Using Power Boost skills increases your movement speed and jump power by 70% for 5 sec. (Cooldown: 30 sec.) | ||
Using Power Boost skills increases your movement speed and jump power by 70% for 5 sec. (Cooldown: 90 sec.) | ||
Using Power Boost skills activates the Pedon’s Meadow effect. The damage of special active skills is increased by 8% for 10 sec. (Cooldown: 20 sec.) | ||
Using Power Boost skills activates the Pedon’s Meadow effect. The damage of special active skills is increased by 4% for 10 sec. (Cooldown: 40 sec.) | ||
Seraphim | On hit: 3% probability of activating the Eden’s Sword effect for 10 sec. Increases the damage of all skills by 5%. (Cooldown: 30 sec.) | |
On hit: 3% probability of activating the Eden’s Sword effect for 10 sec. Increases the damage of all skills by 5%. (Cooldown: 90 sec.) | ||
On special active skill: 3% probability of activating the Price of Atonement effect for 10 sec. Regenerates 20 MP per second. (Cooldown: 30 sec.) | ||
On special active skill: 3% probability of activating the Price of Atonement effect for 10 sec. Regenerates 2 MP per second. (Cooldown: 90 sec.) | ||
Seraphim (black) | On hit: 3% probability of activating the Sword of Treachery buff for 10 sec. Increases the damage of all skills by 5%. (Cooldown: 30 sec.) | |
On hit: 3% probability of activating the Sword of Treachery buff for 10 sec. Increases the damage of all skills by 5%. (Cooldown: 90 sec.) | ||
On special active skill: 3% probability of activating the Shadows of Atonement buff for 10 sec. Regenerates 20 MP per second. (Cooldown: 30 sec.) | ||
On special active skill: 3% probability of activating the Shadows of Atonement buff for 10 sec. Regenerates 2 MP per second. (Cooldown: 90 sec.) | ||
Aurora Mystica | Using Power Boost causes your Aurora Wings to unfurl. This increases your attack speed by 15% for 30 seconds. (Cooldown: 60 seconds) | |
Sacred Knights | With Power Boost: Knight’s Oath increases transcendence skill damage by 3% for 10 seconds. (Cooldown: 60 sec.) | |
With Power Boost: Knight’s Oath increases transcendence skill damage by 1.5% for 10 seconds. (Cooldown: 90 sec.) | ||
Sacred Knights (Black) | With Power Boost: Knight’s Oath increases transcendence skill damage by 3% for 10 seconds. (Cooldown: 60 sec.) | |
With Power Boost: Knight’s Oath increases transcendence skill damage by 1.5% for 10 seconds. (Cooldown: 90 sec.) | ||
Bloody Nightmare | With Power Boost you awaken as a crimson vengeful spirit and leech 10% HP of the damage you deal with combo/active skills for 5 sec. (Cooldown: 30 sec.) | |
With Power Boost you awaken as a crimson vengeful spirit and leech 0.5% HP of the damage you deal with combo/active skills for 3 sec. (Cooldown: 90 sec.) | ||
Tourbillon Masterpiece | With Power Boost, you control the flow of time and debuffs are removed. You are immune to debuffs for 5 seconds. (Cooldown: 30 sec.) | |
With Power Boost, you control the flow of time and debuffs are removed. You are immune to debuffs for 5 seconds. (Cooldown: 90 sec.) | ||
Imperial Splendour | In Power Boost the Imperial Glory effect is activated. Crit. damage is increased by 3% for 12 sec. (Cooldown: 30 sec.) | |
In Power Boost the Imperial Glory effect is activated. Crit. damage is increased by 1.5% for 12 sec. (Cooldown: 60 sec.) | ||
Using Power Boost skills activates the Imperial Glory effect. Crit. damage is increased by 3% for 12 sec. (Cooldown: 30 sec.) | ||
Using Power Boost skills activates the Imperial Glory effect. Crit. damage is increased by 1.5% for 12 sec. (Cooldown: 60 sec.) | ||
Avatar | Ruler of Twilight and First Light | When you use a special active skill, you activate the buff Forever Subjugation for 10 seconds. If you stack this 3 times, your attack speed is increased by 5% and your movement speed by 10% for 30 seconds. |
When you use a special active skill, you activate the buff Forever Subjugation for 10 seconds. If you stack this 5 times, your attack speed is increased by 5% and your movement speed by 10% for 30 seconds. 100 MP will also be restored to you. | ||
Serbius | On hit: 3% probability of Serbius’ Grandeur (for 7 sec. +10% critical hit, cooldown: 7 sec.) | |
Serbius (Black) | On hit: 3% probability of Serbius’ Grandeur (for 7 sec. +10% critical hit, cooldown: 7 sec.) | |
Mecha General | On hit: 3% probability of Overheat for 15 sec. (Critical damage and attack speed +5%, cooldown: 30 sec.) | |
Dark Order | On hit: 3% probability of Order Assassin for 10 sec. (Probability of critical hit +10%, critical damage +10%; cooldown: 10 sec.) | |
Dark Order (white) | On hit: 3% probability of Order Assassin for 10 sec. (Probability of critical hit +10%, critical damage +10%; cooldown: 10 sec.) | |
Nox Venator | In Power Boost the effect Dark Instinct is active. Strength skill damage is increased by 5% for 10 sec. (Cooldown: 30 sec.) | |
In Power Boost the effect Dark Instinct is active. Strength skill damage is increased by 2.5% for 10 sec. (Cooldown: 60 sec.) |
★ Adjusted Difficulty of Megabosses
1. Effective immediately for all megaboss dungeons (Titan’s Grotto, Flegas’ Labyrinth, Basteel): 1–6 players
2. Entry to the megaboss dungeons Flegas’ Labyrinth and Basteel is now possible at any time (previously: at specific times).
3. Since Flegas’ Labyrinth and Basteel can now be entered at any time, free entry is limited to 5 times per day.
4. The icon that indicated open entry to megaboss dungeons has been removed.
5. The difficulty of the megaboss dungeons has been simplified.
Flegas’ Labyrinth
1) Phase 1
- The HP of Flegas’ Heart has been reduced and the damage it receives increased.
- Flegas’ Heart remains fixed in place for a longer duration.
2) Phase 2
- The HP of Unharmed Flegas has been reduced.
- The overload amount of Unharmed Flegas has been increased.
- The overload duration of Unharmed Flegas has been extended.
3) Phase 3
- The HP of Giant Flegas has been reduced.
- The Whirlwind buff is now applied from the start of the battle.
- The central platform now remains permanently active.
- After destroying the head, the boss remains immobilised for longer.
- If the hyper skill has been executed at least once previously, it will no longer be forcibly triggered by HP loss afterwards.
Basteel
1) Phase 1
- The HP of Warg Mk B has been reduced and the damage it receives has been increased.
- When Warg Mk B’s legs are destroyed, the groggy state lasts even longer.
2) Phase 2
- Dragon Mk D’s HP has been reduced.
- The HP of combat drones and flying drones have been reduced.
- The amount of overload caused by turrets on Dragon Mk D has been increased.
- The duration of Dragon Mk D’s groggy state has been extended.
3) Phase 3
- Lamprey GT Mk L’s HP has been reduced.
- The HP of Lamprey GT Mk L (Left Hand) and Lamprey GT Mk L (Right Hand) have been increased.
- The HP of combat drones and flying drones have been reduced.
- Turrets’ HP have been reduced.
- Defeating Lamprey GT Mk L (Left Hand) and Lamprey GT Mk L (Right Hand) increases the duration they remain deactivated.
- When reactivated, Lamprey GT Mk L (Left Hand) and Lamprey GT Mk L (Right Hand) will now be reactivated each time with reduced HP.
- Players can remain on Lamprey GT Mk L for longer.
- The cooldown of the charging device pattern has been increased.
★ Improved Dungeon Difficulty
The difficulty of Shadow Castle has been reduced.
- The platform now remains active at all times regardless of Gargoyle movements.
- Gargoyles that must be activated to progress to the next stage now remain lit at all times.
- Belmez’s attack power has been reduced.
- The damage dealt by Belmez’s Slash and Charge has been reduced.
- The damage dealt by the Torn Shadow (Aren)’s Slash, Charge and Sword Energy has been reduced.
- If Belmez and Aren take a certain amount of damage while gathering power, their attack pattern will be interrupted.
★ Improved Bank Interface
1. The private bank interface has been adjusted.
- When hovering over the private bank rank, a tooltip showing the member rank is now displayed.
- Clicking on Character Selection opens a list of your characters, from which you can quickly and conveniently select the desired character by clicking the nickname or using the simple search.
2. The account bank interface has been adjusted.
- When hovering over the bank rank, a tooltip showing the member rank is now displayed.
- Scrolling the mouse wheel now changes the page in the Account tab.
- When depositing or withdrawing ED, amounts of 1,000,000, 10,000,000, 100,000,000 and 1,000,000,000 ED can be conveniently adjusted using the Adjust button.
★ Master Class Portrait Update
1. When switching to the Master Class, appropriate portraits for the Master Class are added to the alternate movement list.
2. When switching to the Master Class, the portrait is automatically adjusted to the current Master Class.
3. Settings for the Master Class portrait can only be configured on your own portrait.
- The portrait for the 3rd class change is still displayed in the party member interface and the result window.
★ Other
When reaching level 99, no system announcement will be shown in the chat window.
★ Characters
General
1. The Metalcore Carnival Hairstyle and Dance Festival Hairstyle can now be dyed.
2. The Lava Dragon Hairstyle can now be dyed.
3. The hairstyles from Preacher Hood (Elsword)/Cleric Hood (Elsword) through Preacher Hood (Rose)/Cleric Hood (Rose) have been added to the EP Shop.
Elsword
Fixed: Movements during Z sprint in mid-air now function correctly.
Immortal
Fixed: Movements during ZZ sprint in mid-air now function correctly.
Rena
Master Markswoman
Fixed: MP gain from the combo/active skill of Vibrating Arrow is now correctly applied again.
Chung
Fixed: When taking damage in mid-air, the character now behaves correctly again.
Ara
Fixed: The Dance Festival Hairstyle is displayed correctly again.
Shakti
Fixed: Using [Switch] Spirit Summoning now correctly triggers Unleashed Magic.
Add
Fixed: The Black Laguna Hairstyle and the Dance Festival Hairstyle are displayed correctly again.
Lu/Ciel
Dreadlord
Fixed: When using Reaper of Darkness, the Fear Outbreak effect of the Creeping Terror skill is applied correctly again.
Ain
Florere
Fixed: In the Creation Magic state, Requiem (Animus) and [Switch] Requiem (Animus) consume the correct number of Power Points when used.
Laby
Sparkly Child
Fixed: The effects for the Labysphere skill are executed correctly in all map regions.
Rusty Child
Fixed: The increased Power Boost charge speed of the Like This? passive skill is applied correctly again.
Noah
Fixed: The Retro Picnic avatar is now categorised correctly in the Magic Wardrobe.
Silent Shadow
Fixed: The increased Power Boost recharge speed of the Sea Fog passive skill is now applied correctly again.
★ Quest
Fixed: In the Season Pass, the message ‘This quest does not exist.’ no longer appears when clicking rapidly.
★ Items
1. The tooltip for the set effect Deadly Depths has been shortened.
2. The description for the Nox Circen accessory has been corrected.
3. Fixed: The Luminescent Jack O’ Lantern alternate movement is now correctly executed when taking damage.
4. Shark Fisher Rogers’ Treasures (Elsword) to Shark Fisher Rogers’ Treasures (Rose) will no longer be sold after maintenance on 25th February.
★ Other
1. New maps have been added to the Soul Waterfall and Charming Geyser regions.
2. The pop-up window design for NPC buffs from Hot Springs, Meeting Points and Magmelia will be changed.
3. The limit in the Magic Wardrobe has been removed; an unlimited number of coathanger items can now be registered.
4. Fixed: When equipping the Artefact Ring via drag-and-drop, the highlighted slot in the Artefact menu is displayed correctly.
5. Edited the text in the reward mail for Henir’s Time-Space in Challenge Mode.
6. Fixed: Porufessor’s quest icons are displayed correctly again.
7. Fixed: All tabs and information are displayed correctly again in the Titles menu.
8. Fixed: The Power Boost recharge speed of the Unleashing of Anger guild skill is now calculated correctly for both damage dealt and damage received.
9. Fixed: In the options menu, only the correct effects are displayed when character skill effects are disabled.
10. Fixed: If a cube is opened by an unsuitable character, the pop-up warning is now displayed correctly.
11. Fixed: When using the chat menu, all functions work correctly during in-game chat.