Update 26.0812

★ Avatar Dye System
1. The newly added system allows avatars to be dyed using avatar dye palettes.
There’s a consistent chance of getting one of the 30 shades from the palette for your avatar.
* Only avatars and Writers’ Academy avatars added after the maintenance on 12th August can be dyed.
Avatar parts which can be dyed with avatar dye palettes:
Dyeable Avatar Parts |
Weapon Avatar |
Top Avatar |
Leg Guards Avatar |
Gloves Avatar |
Shoes Avatar |
One-Piece |
Avatar Accessories |
- The number of dyeable parts can differ depending on the character’s gender and equipment type.
- Hairstyle avatars can be dyed using the existing hair dye palettes.2. The existing Hair Salon has been expanded to the Dye Shop.3. The Avatar Colour Remover can be used to restore an avatar’s original colour.
- Use a Hair Colour Remover to return an avatar hairstyle to its original colour.4. Additional features have been added to the Dye Shop for ease of use.
- The preview window can now be moved up and down.
- Added an option to Show/Hide Chosen Appearances.
- Added an option to Show/Hide My Slots.
★ Guaranteed Avatar Dyeing
1. A guaranteed dyeing option has been added for dyeable avatars and hairstyle avatars.2. Dye Points for a particular dye palette are earned depending on the number of dye palettes used.
- Dye Points are earned for each dye palette separately.
- Accumulated Dye Points are not reset.
- Dye Points are earned per account.
- No Dye Points are awarded for using event dye palette items (Luriel’s/Aranka’s/[CoBo]).3.With the Dye Points earned, a colour can be selected and dyed guaranteed.
- Dyeing a colour using Dye Points does not consume a dye palette.
★ Dye All System
1. A Dye All feature has been added to the avatar dye system.
- Clicking on Dye All dyes all selected parts with the selected colour.
- This consumes as many dye palettes as the number of parts selected.
- If you choose Dye All, the colour will be chosen based on the current dye in the highest-ranking part. Current colours from the remaining parts may repeat. (The ranking of the parts is A, B then C.)
Example:
1. When simultaneously dyeing parts A, B and C:
If the parts are dyed in A: Pale Pink, B: Forest Green and C: Pacific Blue, then the colour Pale Pink as dyed in part A will be used as the reference. Afterwards, all parts will be dyed in the same, different colour to Pale Pink.
The Forest Green or Pacific Blue colours from parts B and C could reappear.
2. When simultaneously dyeing parts B and C:
If the parts are dyed in B: Forest Green and C: Pacific Blue, then the colour Forest Green as dyed in part B will be used as the reference. Afterwards, all parts will be dyed in the same, different colour to Forest Green.
The Pacific Blue colours from part C could reappear.
★ New Region: Mirrordale
The new Mirrordale region has become available in which you can receive artefact equipment useful for your development.
Mirrordale consists of a total of 6 dungeons, 4 of which will become available with the update on 12th August.
* The remaining 2 dungeons cannot be entered at this time. Entry to these dungeons will become possible in a later update.
Dungeon | Dungeon Position | Min. Battle Strength | Demon World Debuff | Required Gear | Resurrection Stone Limit | Number of Players |
Saboteur Salamangro | Dungeons 1 and 2 | Normal: 15,000,000 Story: 10,000,000 | 95% | Min. Tenebrous armour | 1 | 1 Player |
Tornadomaw Trosh | ||||||
Abyssal Abbess | Dungeons 1, 2 and 3 | |||||
Insect Queen Medowyn |
1. Each week 3 of the total 6 Mirrordale dungeons will be available to play in a set order. Another dungeon will become available every Wednesday at 9 AM.
- Dungeons in dungeon slot 3 get additional patterns not used in dungeon slots 1 and 2.
2. Mirrordale dungeons consist of dungeons 1, 2 and 3 and can only be completed in succession in this order.
- Saboteur Salamangro and Tornadomaw Trosh only appear in dungeons 1 and 2. In contrast, Abyssal Abbess and Insect Queen Medowyn can appear in all dungeons 1, 2 and 3.
- Completing dungeon 3 requires dungeon 1 and then dungeon 2 to have been completed in order. While dungeon 3 has not been completed, the previous dungeons 1 and 2 can be completed repeatedly.
3. When you complete Mirrordale dungeons 1 and 2, you can select a buff which is useful in the Mirrordale dungeons.
- The buff which is provided upon completing dungeons 1 and 2 expires once you complete dungeon 3 or on Wednesday at 9 AM.
- If you complete the dungeon where you received the buff again, you will receive a different buff effect.
4. Mirrordale dungeons are not impacted by increased drop rates from item drop rates, drop rate medals, events, etc.
5. A solo fighter buff is applied rather than the Hero’s Concentration buff.
6. Due to the reset, the dungeons are not available to play on Wednesday between 8:50 AM and 9:10 AM. Games will be disconnected at 8:50 AM.
★ Mirrordale Dungeon Drop Reward
1. Weekly rewards can be collected 5 times in total. When you complete dungeon 3, the number of weekly rewards will be reduced.
- The number of weekly rewards is reset every Wednesday at 9 AM.
- When receiving the weekly reward from dungeon 3, you’re guaranteed to receive 1x Aranka’s Artefact Equipment Effect Stone.
Drop Type | Dungeon | One of the Following |
Weekly | Dungeon 3 | Mirrordale Artefact Circlet |
Mirrordale Artefact Armour | ||
Mirrordale Artefact Necklace | ||
Aranka’s Artefact Equipment Effect Stone | ||
Repeatable | Dungeon 1 and Dungeon 2 | Mirrorworld Shard |
Book of Secrets: Switch Force (E) | ||
Amplified Circuit (Type T) |
★ Master Artefact Development Level 5
The Master Artefact development level 5 has been added.
1. Reaching Master Artefact development level 5 changes its appearance and unlocks new passive skills.
- If you take on the Enter Mirrordale epic quest with a Master Artefact of development level 4 and complete the resonance artefact character quest, it will progress to development level 5.
- Effects of development level 5: 1 additional Hidden Power slot + artefact skill unlock
2. After reaching Master Artefact development level 5, an additional slot for Hidden Power is added which makes it possible to activate both properties of a skill at the same time.
- You can select one of the currently logged in character’s skills to activate the properties.
- You can use a Hidden Power of the Artefact Scroll to reset the chosen skill and select a new one.
- In PvP, all of the effects of the activate skill properties are applied, while only the previously selected property effects are applied on Ereda Island.
- The appearance of the artefact is not displayed in PvP or on Ereda Island.
3. When you reach Master Artefact development level 5, a new artefact skill is added.
- The artefact skill can be used after charging the resource by hitting monsters and then using the master skill.
- At the bottom edge of the master skill slot it is possible to see the amount of resources still needed to use the artefact skill.
- You can use one artefact skill per dungeon. Depending on the fixed effect of the equipped Mirrordale artefact equipment, the number of possible skill uses and the skill effect can change.
- The appearance of the artefact is not displayed in PvP or on Ereda Island, and the artefact skill is not activated.4. A skill slot and skill key for artefact skills have been added so that these can be assigned to a desired key.
- The artefact skill is assigned to the ALT key by default and can be changed in the keyboard settings.
- If the ALT key is already assigned as a hotkey, it will not be set to the artefact skill.
Press ESC → Keyboard settings to set the desired key for the artefact skill.
5. When using artefact skills, any buff effects which disappear after a set number of uses now display the number of uses remaining until deactivation on their buff icons.
★ Mirrordale Artefact Equipment
Mirrordale artefact equipment has been added.
1. You receive Mirrordale artefact equipment by completing Mirrordale dungeon 3 before having received the weekly reward, or by exchanging Triumph Crystals with Basilli in Magmelia.
- You receive 1x Triumph Crystal for dismantling an item of Mirrordale artefact equipment.
Trading Triumph Crystals
Triumph Crystals | Exchangeable Items | Trades |
5 | Mirrordale Artefact Circlet Mirrordale Artefact Armour Mirrordale Artefact Necklace | 1x weekly |
20 | Mirrordale Artefact Ring | 1x weekly |
2. Mirrordale artefact equipment comprises the Mirrordale Artefact Circlet, Mirrordale Artefact Armour, Mirrordale Artefact Necklace and Mirrordale Artefact Ring.
3. Mirrordale artefact equipment cannot be stored in the account bank and can be traded once after sealing.
4. Artefact equipment set effects can also apply when mixing Mirrordale artefact equipment with other artefact equipment.
For example, if you have a Mirrordale Artefact Circlet (Yellow), Mirrordale Artefact Armour (Yellow), Artefact Necklace (Yellow) and 2 Artefact Rings (Yellow), the yellow set effect is activated.
★ Mirrordale Artefact Equipment Options
Mirrordale artefact equipment has the following effects: artefact equipment fixed effect, artefact equipment switch effect, additional effect and special effect.1. Artefact Equipment Fixed Effect
- After reaching Master Artefact development level 5, the fixed effect is activated. It is displayed as deactivated below level 5.- Upon identifying Mirrordale artefact equipment, one of the options is displayed. The options can only be identified once.- The Mirrordale artefact equipment fixed effect can be transferred with Basilli in Magmelia using the option Artefact Equipment → Transfer Option.- After transferring options, the material of the option transferred is destroyed and the remaining number of seals on the equipment which receives the option is reduced to 0.
2. Artefact Equipment Switch Effect
- You can change the Artefact Equipment Switch Effect on Mirrordale artefact equipment by using an Artefact Equipment Effect Stone with Basilli in Magmelia → Artefact → Switch Effect.
- Consuming an Artefact Equipment Effect Stone makes it possible to change options without changing fixed options. The option itself will be fixed, but not its stat.
- Mirrordale artefact equipment can have up to three switch effects, depending on the equipment type. When switching, the same switch effect may be displayed.
3. Inherit Artefact Equipment Option
- Using the Inherit Artefact Equipment Option feature, additional and special effects on artefact equipment earned on the Master’s Road can be transferred to Mirrordale artefact equipment.
- Transferring options is only possible between artefact equipment from Mirrordale and the Master’s Road whose special effect slots have already been unlocked.
- The transfer is only possible between artefact equipment of the same equipment type. The equipment used as the material is deleted in the process.
★ New Quick Voices for the 3rd Class
New quick voices for the 3rd class have been added.
- Each character class gets new quick voices for the attack, retreat, wait, help and careful commands.
* The quick voices can be individually changed/set under Customise → Quick Voice.
★ Characters
General
1. Fixed an issue where the outlines were blurry when wearing Dragon Knight’s Dark Side Abyss (Accessories).
Aisha
1. Fixed display issues when wearing the Dreaming Replica Top.
Raven
1. Fixed display issues when wearing the Dreaming Replica Top.
Chung
1. Fixed a display issue with the legs in the character window when wearing Dreaming Replica Shoes.
Elesis
Blood Queen
1. Fixed an issue where the effect of the Crimson Revenge passive skill was applied to the Force active skill.
Lu/Ciel
1. Fixed a display issue with the skin colour when Lu was wearing Dreaming Replica Gloves.
Rose
1. Fixed a display issue with the skin colour when wearing the Dreaming Replica Top.
Laby
1. Fixed an issue where Sensitivity Points were sometimes not restored correctly when regenerating special resources.
★ Dungeon/PvP/Field
1. In dungeons which are automatically ended on Wednesday at 9 AM, the time remaining until the end of the dungeon is now displayed correctly.
2. Tooltips for the buffs which are received after completing the Saboteur Salamangro, Abyssal Abbess and Insect Queen Medowyn dungeons have been corrected.
3. Fixed an issue where the magic circle summoned by the Sefirot Phantasma did not disappear after defeating the boss in phase 1 of The Throne Room.
4. Fixed an issue where certain laser effects which destroy the cubes in phase 1 of Pillars of the Prophecy sometimes ended prematurely.
★ Items
1. Chess Arena, Dragon Knight and Royal Dignity avatar hairstyles can now be dyed.
2. When using Magma Roar EXP Boosts, [CoBo] items with the lowest multiplier are now used first.
3. Summoning Stone: Dinorex’s wait movement is now displayed correctly.
4. Fixed an issue where the Magic Wardrobe Ticket could not be used sometimes.
5. Fixed an issue where the placement area for the [Special] Penthouse Table in the EL House was too large.
★ Other
1. Tooltips which were previously only displayed when moused over now also appear during drag & drop actions (excludes item tooltips).
2. When using features like Grant Magic or Insert Circuit, the tooltip of the currently equipped options is also displayed when equipping the item via drag & drop.
3. Dungeons can now be started directly with the F7 shortcut key.
4. Fixed an issue where the sound for acquiring skills was played when a character without active properties viewed event cutscenes.
5. Added Porufessor’s Development Help to the quickstart event character class change.
6. Fixed an issue where the sender’s pop-up window disappeared immediately when an Inseparable (Couple/Partner) request was sent.
7. Fixed an issue where unidentified items could sometimes be equipped in the Master Artefact menu.
8. Fixed an issue where sometimes no artefacts were displayed in the artefact window.