Patch Notes - 10.04.2019

  1. Dark Portal Renewal
  2. Balance Patch
  3. Improvements

Reopening of the Dark Portal

 

 

Change to the entry method

·         The Dark Portal can be entered at any time like a normal dungeon.

·         The Demon Dragon accessories will be replaced by new accessories.

·         The four materials that were available in the Dark Portal will be changed to an elixir.

·         The Dark Portal can be found in the 'Special' dungeon tab.

 

 

Only characters level 70 and higher with a battle strength of at least 15,000 may enter.

No ED and EXP will be received.

No consumption of willpower.

 

 

Reward for clearing the dungeon

 

Dark Portal buff

·         Active and special active skill damage +5%

·         Item repair costs -50%

·         Damage from hyper skills +10%

·         MP regeneration per second: +5

·         Movement speed +10%

·         Duration: 30 min.

 

Reward item: Demon World Aura

·         Each game 10 pieces will be issued in the result window.

·         Consumes 10% HP and regenerates 25% MP.

·         Cooldown: 30 sec.

·         Can be stacked up to 300 pieces.

·         Cannot be sold, cannot be traded and can be stored in the Account Bank.

·         The increased effect of regeneration items does not apply to the HP reduction of the Demon World Aura.

 

 

Quests

 

Changes to the quest 'Dark Portal: Halt the Demon Invasion!'

·         Condition changed to '1x Destroy the Dark Portal'.

·         Quest reward changed to '30x Demon World Aura'.

 

Changes to the quests '[Co-op/Weekly] Dark Portal 1, 2 and 3'

·         Quest reward by mail changed to 'Demon World Aura'. (Amount unchanged)

 

Crafting and exchange

·         Crafting material for Wonder Drug changed to 'Demon World Aura'.

·         The amount of ED and ingredients required has been standardised.

·         Alchemists in each village can brew potions using Demon World Aura and Magic Crystals.

 

 

Changes to item crafting and use

·         Items and accessories made with the old materials can still be exchanged as before.

·         Exchanges and crafting with old materials can be done with Aranka.

·         Soul of Darkness, Chrysoberyl of Darkness and Hessonite can be traded. (Account Bank possible)

·         After a certain time, all materials previously used for crafting and exchange will be deleted.

 

 

Improvements to accessory crafting

 

Room Curator accessories are transformed with the NPC 'Pane'.

·         Demon Aura Room Curator accessories can be crafted using Room Curator accessories and the material from the Dark Portal.

·         During transformation the new accessory is equipped with the fixed option 'Adaptability +1%'.

·         Equipping the transformed accessory is necessary for the achievements 'Gloomy Room Master' and 'Gloomy Room Ruler'.

Balance Patch

A complete version will be provided soon!

Improvements

 

 

1. Skill effects for group members can be displayed/hidden

·         Skill effects for group members can be switched on or off.

·         The option is called 'Other characters' skill effects' and can be found under System > Options > Settings > Effect Transparency.

 

2. 'Active/Completed' display on quests

·         The quest windows shows quests as 'In Progress' or 'Completed'.

 

3. Success reward changed

·         'Enhanced Mana Elixirs' received as success rewards correspond to the item received from the 'Bag containing Enhanced Mana Elixirs'.

 

4. Varnimyr raid

Never-Ending Darkness

·         The boss in stage 3 teleports to the correct position even if he is 'petrified' or 'frozen'.

·         The bosses in stage 2 and 3 do not turn around when the laser is fired.

·         Certain battle schemes for bosses in stage 3 are executed uninterrupted despite counter-attacks.

 

5. Crimson Cradle of Flames

·         If the 'Bloodbright Ravager' summoned by the boss in stage 1 appears, he deals no explosive damage.

·         If the 'Bloodbright Ravager' summoned by the boss in stage 1 is defeated, he deals reduced explosive damage.

·         The 3-hit combos used by the bosses in stage 2 and 3 don't hit characters standing behind the boss.

·         The boss in stage 3 has 20% less HP.

To overview