Master Class (Eve and Add)
★ Master Class (Eve and Add)
Start Requirement | The Master Class will be unlocked after completing the '[Adrian] Master Class' quest. (This quest is accepted automatically after unlocking Rigomor after the 3rd class change.) |
Advantage | Upon reaching the Master class, Master skills and Master Artefacts are unlocked. |
- Master Skills and Master Artefacts
Master Skills | Master Artefacts |
Skills with 4 development levels each. Master Skills are shown in the skill window. | Are summoned as pets. They have their own experience points and can level up to a maximum level 4. Are displayed under 'Skills -> Master Artefacts'. |
★ Master's Road: Nasod Test Lab
* A Dungeon for 1 to 4 players in a training battle carried out against Durenda and Herbaon.The new area 'Master's Road' will be unlocked after completing the epic quest '[Dungeon] Master’s Road'.
Master's Road: Nasod Test Lab I was in the testing room after the test. | ||
Mode | Normal | Challenge |
Number of Players | 1 to 4 | 1 to 4 |
Level | 99 | 99 |
Min. Battle Strength | 300,000 | 600,000 |
Resurrection | No limitation | Possible 1 time |
Debuff | In the 'Master's Road: Nasod Test Lab' the debuff 'Environment: Test Room Defence System' is active. The effects of this debuff are decreased by 'Adaptability'. |
★ Force Skill for Master Class
* For each dungeon in the area 'Master's Road' a Force Skill is added.
Skill Name | Location | Effect |
[Force] Nasod Sentinel | Nasod Test Lab (Hell) | You generate a Nasod Sentinel. Opponents who enter the protected area suffer continuous damage without being immobilised. Increases the damage from Master skills. |